extends TextureButton # Called when the node enters the scene tree for the first time. func _ready(): var button = Button.new() button.text = "Home" button.pressed.connect(self._button_pressed) add_child(button) func _button_pressed(): Global.live = 0 #_title() func _title(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene_to_file("res://title.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()