extends Node var live var time var origmpos var mousepos var timelimit = 15000 var wait var hiscoresfile = "user://hiscores.save" var gamelevel var levelmax var firstrun var musictracks = ["res://music/x-force.ogg", "res://music/alien-bulls.ogg", "res://music/eternity.ogg", "res://music/truth.ogg", "res://music/broken.ogg", "res://music/maran.ogg", "res://music/orion.ogg", "res://music/rose.ogg", "res://music/oskars.ogg", "res://music/rock.ogg", "res://music/yes-i-see.ogg", "res://music/tekilla.ogg", "res://music/sweetest-sin.ogg"] var sfxtracks = ["res://sfx/title.wav", "res://sfx/crash.ogg", "res://sfx/complete.ogg"] var debug = false var release = "R0.2.0-beta" var sk = false var xm = 0 var ym = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass