extends Control # Called when the node enters the scene tree for the first time. var bgsound := AudioStreamPlayer.new() var frank := AudioStreamPlayer.new() var wait #var galaxy = preload("res://backgounds/galaxy.tscn").instantiate() #var wormhole = preload("res://backgounds/wormhole.tscn").instantiate() func _ready(): #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) #if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0: # Global.sk = true Global.gamelevel = null add_child(bgsound) add_child(frank) var titlemusic = load(Global.musictracks[0]) var r3jingle = load(Global.sfxtracks[0]) bgsound.stream = titlemusic bgsound.play(0) frank.stream = r3jingle frank.play(0) wait = Time.get_ticks_msec() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): # Mouse in viewport coordinates. #if Input.is_action_just_pressed("ui_accept"): #print("Mouse Click/Unclick at: ", event.position) # get_tree().change_scene_to_file("res://levels/tmenu.tscn") #_level() #elif Input.is_action_just_pressed("ui_cancel"): if Input.is_action_just_pressed("ui_cancel"): get_tree().quit() func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. Global.live = 1 Global.gamelevel = randi() % 3 if Global.gamelevel == 0: get_tree().change_scene("res://backgounds/galaxy.tscn") elif Global.gamelevel == 1: get_tree().change_scene("res://backgounds/wormhole.tscn") else: get_tree().change_scene("res://backgounds/abstract.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()