extends Control var joyname var lxaxis var lyaxis var rxaxis var ryaxis var dpadup var dpaddown var dpadleft var dpadright var lt var rt var ls var rs var l3 var r3 var view var menu var xb var yb var ab var bb # Called when the node enters the scene tree for the first time. func _ready(): joyname = $Info lxaxis = $"BoxContainer/VBoxContainer/Left X Axis" lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis" rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis" ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis" dpadup = $"BoxContainer/VBoxContainer/DPAD Up" dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down" dpadleft = $"BoxContainer/VBoxContainer/DPAD Left" dpadright = $"BoxContainer/VBoxContainer2/DPAD Right" lt = $"BoxContainer/VBoxContainer/Left Trigger" rt = $"BoxContainer/VBoxContainer2/Right Trigger" ls = $"BoxContainer/VBoxContainer/Left Shoulder" rs = $"BoxContainer/VBoxContainer2/Right Shoulder" l3 = $"BoxContainer/VBoxContainer/Left Stick" r3 = $"BoxContainer/VBoxContainer2/Right Stick" view = $BoxContainer/VBoxContainer/View menu = $BoxContainer/VBoxContainer2/Menu xb = $BoxContainer/VBoxContainer/X yb = $BoxContainer/VBoxContainer2/Y ab = $BoxContainer/VBoxContainer/A bb = $BoxContainer/VBoxContainer2/B #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_XBOX_A) && (Input.is_joy_button_pressed(0,JOY_XBOX_B))): get_tree().change_scene("res://levels/debug.tscn") joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks") lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_LX))) lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_LY))) rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_RX))) ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_RY))) dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_DPAD_UP))) dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_DPAD_DOWN))) dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_DPAD_LEFT))) dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_DPAD_RIGHT))) lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_ANALOG_L2))) rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_ANALOG_R2))) ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_L))) rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_R))) l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_L3))) r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_R3))) view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_SELECT))) menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_START))) xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_XBOX_X))) yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_XBOX_Y))) ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_XBOX_A))) bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_XBOX_B)))