extends Control func _ready(): #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) Global.debug = true $"VBoxContainer/Gamepad Test".grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): # Mouse in viewport coordinates. if Input.is_action_just_pressed("ui_cancel"): _on_back_pressed() #print("Mouse Click/Unclick at: ", event.position) # if highlighted == 1: # _on_debug_pressed() # if highlighted == 2: # _on_exit_pressed() # else: # _on_start_pressed() # elif Input.is_action_pressed("ui_up"): # focus_next func _on_scene_selector_pressed(): get_tree().change_scene("res://levels/scene.tscn") func _on_sound_test_pressed(): get_tree().change_scene("res://levels/soundtest.tscn") func _on_back_pressed(): Global.debug = false get_tree().change_scene("res://levels/tmenu.tscn") func _on_gamepad_test_pressed(): get_tree().change_scene("res://levels/gamepadtest.tscn")