extends Node var loadgame = load("res://load.gd") var savegame = load("res://save.gd") # Called when the node enters the scene tree for the first time. func _ready(): #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) #OS.get_data_dir().rsplit("/", true, 7)[2] loadgame.new() print(OS.get_processor_name()) #pass # Replace with function body. #add_child(title) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _init(): func _process(delta): pass func _input(event): # Mouse in viewport coordinates. if !Global.sk && (Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick")): #print("Mouse Click/Unclick at: ", event.position) _title() func _title(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene("res://title.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()