extends Node2D # Called when the node enters the scene tree for the first time. var bgsound := AudioStreamPlayer.new() func _ready(): add_child(bgsound) var titlemusic = load(Global.musictracks[2]) bgsound.stream = titlemusic bgsound.play(0) #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass