extends Control func _ready(): #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) $"VBoxContainer/Music".grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): # Mouse in viewport coordinates. if Input.is_action_just_pressed("ui_cancel"): _on_back_pressed() #print("Mouse Click/Unclick at: ", event.position) # if highlighted == 1: # _on_debug_pressed() # if highlighted == 2: # _on_exit_pressed() # else: # _on_start_pressed() # elif Input.is_action_pressed("ui_up"): # focus_next func _on_back_pressed(): get_tree().change_scene("res://levels/debug.tscn") func _on_music_pressed(): get_tree().change_scene("res://levels/musictest.tscn") func _on_sfx_pressed(): get_tree().change_scene("res://levels/sfxtest.tscn")