extends Control # Called when the node enters the scene tree for the first time. var bgsound := AudioStreamPlayer.new() var wait #var galaxy = preload("res://backgounds/galaxy.tscn").instantiate() #var wormhole = preload("res://backgounds/wormhole.tscn").instantiate() func _ready(): add_child(bgsound) var titlemusic = load("res://music/x-force.mp3") bgsound.stream = titlemusic bgsound.play(0) wait = Time.get_ticks_msec() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): # Mouse in viewport coordinates. if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)): #print("Mouse Click/Unclick at: ", event.position) _level() func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. Global.live = 1 if randi() % 2 == 0: get_tree().change_scene_to_file("res://backgounds/galaxy.tscn") else: get_tree().change_scene_to_file("res://backgounds/wormhole.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()