extends Sprite2D # Called when the node enters the scene tree for the first time. #var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back") func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var xm = 0 var ym = 0 var velocity = Vector2.ZERO if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2: velocity = (Vector2.RIGHT.rotated(rotation) * -400 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -400 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) else: if Input.is_action_pressed("ui_left"): xm = -1 if Input.is_action_pressed("ui_right"): xm = 1 if Input.is_action_pressed("ui_up"): ym = -1 if Input.is_action_pressed("ui_down"): ym = 1 velocity = (Vector2.RIGHT.rotated(rotation) * -400 * xm * delta)-Vector2.UP.rotated(rotation) * -400 * ym * delta #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) position += velocity * delta #pass