56 lines
1.6 KiB
GDScript
56 lines
1.6 KiB
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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var bgsound := AudioStreamPlayer.new()
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var song1 = load("res://music/yes-i-see.wav")
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var song2 = load("res://music/tekilla.wav")
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var song3 = load("res://music/sweetest-sin.wav")
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var playstart = false
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var playindex = 0
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(bgsound)
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bgsound.stream = song1
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bgsound.play(0)
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var bgtime = bgsound.get_playback_position() + AudioServer.get_time_since_last_mix()
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# Compensate for output latency.
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bgtime -= AudioServer.get_output_latency()
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#print("Time is: ", bgtime)
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if bgtime < 0:
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if playstart:
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if playindex == 0:
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playindex = 1
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playstart = false
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bgsound.stream = song2
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bgsound.play(0)
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elif playindex == 1:
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playindex = 2
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playstart = false
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bgsound.stream = song3
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bgsound.play(0)
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else:
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_complete()
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elif bgsound.has_stream_playback():
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playstart = true
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#pass
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func _complete():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/radio.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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# Mouse in viewport coordinates.
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if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_key_pressed(KEY_ENTER):
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#print("Mouse Click/Unclick at: ", event.position)
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_complete()
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