r3-next/bootclick.gd
2024-01-15 19:04:31 -07:00

38 lines
1.1 KiB
GDScript

extends Node
var title = preload("res://title.tscn").instantiate()
var boot = preload("res://bootclick.tscn").instantiate()
const loadgame = preload("res://load.gd")
const savegame = preload("res://save.gd")
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
#OS.get_data_dir().rsplit("/", true, 7)[2]
loadgame.new()
print(OS.get_processor_name())
#pass # Replace with function body.
#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if !Global.sk && (event is InputEventMouseButton || Input.is_action_pressed("ui_accept")):
#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()