39 lines
1.4 KiB
GDScript
39 lines
1.4 KiB
GDScript
extends Node
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var title = preload("res://title.tscn").instantiate()
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var boot = preload("res://bootclick.tscn").instantiate()
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const loadgame = preload("res://load.gd")
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const savegame = preload("res://save.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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OS.get_data_dir().rsplit("/", true, 7)[2]
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loadgame.new()
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#pass # Replace with function body.
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#add_child(title)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _init():
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
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#print("Mouse Click/Unclick at: ", event.position)
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if Global.sk:
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get_tree().quit()
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else:
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_title()
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://title.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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