r3-next/levels/ss.gd
2023-10-02 14:40:22 -07:00

13 lines
326 B
GDScript

extends Sprite2D
var angular_speed = PI
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Global.live == 2:
rotation += angular_speed * delta * 5
#pass