r3-next/levels/ast2.gd
2024-10-29 14:37:39 -07:00

23 lines
846 B
GDScript

extends Sprite
var origpos
#var origmpos
# Called when the node enters the scene tree for the first time.
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
func _ready():
origpos = self.position
#origmpos = get_viewport().get_mouse_position()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO
if Global.live == 1:
velocity = (Vector2.RIGHT.rotated(rotation) * -200 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -200 * Global.ym * delta
origpos = self.position
#origmpos = get_viewport().get_mouse_position()
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
position += velocity
#pass