26 lines
890 B
GDScript
26 lines
890 B
GDScript
extends Sprite
|
|
|
|
var origpos
|
|
#var origmpos
|
|
# Called when the node enters the scene tree for the first time.
|
|
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
|
func _ready():
|
|
origpos = self.position
|
|
#origmpos = get_viewport().get_mouse_position()
|
|
#pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
var xm = 0
|
|
var ym = 0
|
|
var velocity = Vector2.ZERO
|
|
if Global.live == 1:
|
|
velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
|
|
#origmpos = get_viewport().get_mouse_position()
|
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
|
position += velocity
|
|
if position.y < 468:
|
|
Global.live = 2
|
|
#pass
|