43 lines
988 B
GDScript
43 lines
988 B
GDScript
extends Control
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func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Global.debug = true
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$"VBoxContainer/Gamepad Test".grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_scene_selector_pressed():
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get_tree().change_scene("res://levels/scene.tscn")
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func _on_sound_test_pressed():
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get_tree().change_scene("res://levels/soundtest.tscn")
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func _on_back_pressed():
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Global.debug = false
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get_tree().change_scene("res://levels/tmenu.tscn")
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func _on_gamepad_test_pressed():
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get_tree().change_scene("res://levels/gamepadtest.tscn")
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