58 lines
1.8 KiB
GDScript
58 lines
1.8 KiB
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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var wormhole = load("res://levels/wormhole.tscn").instantiate()
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func _ready():
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get_tree().root.add_child.call_deferred(wormhole)
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Global.wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Time.get_ticks_msec() - Global.wait > Global.timelimit:
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Global.live = 2
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if Global.live == 0 || Input.is_action_just_pressed("ui_cancel"):
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_title()
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elif Global.live == 2:
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_crash()
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elif Global.live == 3:
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_complete()
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#pass
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().root.remove_child(wormhole)
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if Global.debug:
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get_tree().change_scene_to_file("res://levels/scene.tscn")
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else:
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get_tree().change_scene_to_file("res://title.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _crash():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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Global.time = Time.get_ticks_msec() - Global.wait
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await get_tree().create_timer(1.0).timeout
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#queue_free()
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get_tree().root.remove_child(wormhole)
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get_tree().change_scene_to_file("res://backgounds/supernova.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _complete():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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Global.time = Time.get_ticks_msec() - Global.wait
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get_tree().root.remove_child(wormhole)
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get_tree().change_scene_to_file("res://levels/credits.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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