50 lines
1.3 KiB
GDScript
50 lines
1.3 KiB
GDScript
extends Control
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func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/Start.grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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Global.live = 1
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Global.gamelevel = randi() % 3
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if Global.gamelevel == 0:
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get_tree().change_scene("res://backgounds/galaxy.tscn")
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elif Global.gamelevel == 1:
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get_tree().change_scene("res://backgounds/wormhole.tscn")
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else:
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get_tree().change_scene("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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#func _input(event):
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# Mouse in viewport coordinates.
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# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_start_pressed():
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_level()
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#pass # Replace with function body.
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func _on_debug_pressed():
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get_tree().change_scene("res://levels/debug.tscn")
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func _on_exit_pressed():
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get_tree().quit()
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#pass # Replace with function body.
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