r3-next/title.gd
2024-10-29 14:37:39 -07:00

55 lines
1.9 KiB
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
var frank := AudioStreamPlayer.new()
var wait
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
func _ready():
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
#if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
# Global.sk = true
Global.gamelevel = null
add_child(bgsound)
add_child(frank)
var titlemusic = load(Global.musictracks[0])
var r3jingle = load(Global.sfxtracks[0])
bgsound.stream = titlemusic
bgsound.play(0)
frank.stream = r3jingle
frank.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick"):
#print("Mouse Click/Unclick at: ", event.position)
get_tree().change_scene("res://levels/tmenu.tscn")
#_level()
#elif Input.is_action_just_pressed("ui_cancel"):
if Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
Global.live = 1
Global.gamelevel = randi() % 3
if Global.gamelevel == 0:
get_tree().change_scene("res://backgounds/galaxy.tscn")
elif Global.gamelevel == 1:
get_tree().change_scene("res://backgounds/wormhole.tscn")
else:
get_tree().change_scene("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()