r3-next/backgounds/wormhole.gd
2023-09-08 12:50:34 -07:00

30 lines
1.3 KiB
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
var wormhole = load("res://levels/wormhole.tscn").instantiate()
var wait
func _ready():
get_tree().root.add_child.call_deferred(wormhole)
wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_R) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
#print("Mouse Click/Unclick at: ", event.position)
_title()
if Global.live == 0:
_title()
#pass
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().root.remove_child(wormhole)
get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()