r3-next/title.gd
2023-09-06 11:45:24 -07:00

37 lines
1.5 KiB
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
func _ready():
add_child(bgsound)
var titlemusic = load("res://music/x-force.mp3")
bgsound.stream = titlemusic
bgsound.play(0)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
#print("Mouse Click/Unclick at: ", event.position)
_level()
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
if fmod(Time.get_unix_time_from_system(), 2) == 0:
get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
else:
get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()