settings screen template
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11 changed files with 205 additions and 0 deletions
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@ -19,6 +19,15 @@
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android:supportsRtl="true"
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android:supportsRtl="true"
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android:theme="@style/Theme.AsgardiusS3Manager"
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android:theme="@style/Theme.AsgardiusS3Manager"
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tools:targetApi="31">
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tools:targetApi="31">
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<activity
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android:name=".Settings"
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android:exported="false"
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android:label="@string/title_activity_settings"
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android:theme="@style/Theme.AsgardiusS3Manager.NoActionBar">
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<meta-data
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android:name="android.app.lib_name"
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android:value="" />
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</activity>
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<activity
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<activity
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android:name=".ObjectInfo"
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android:name=".ObjectInfo"
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android:configChanges="orientation|keyboardHidden|screenSize|uiMode|keyboardHidden"
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android:configChanges="orientation|keyboardHidden|screenSize|uiMode|keyboardHidden"
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27
app/src/main/java/asgardius/page/s3manager/Settings.java
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app/src/main/java/asgardius/page/s3manager/Settings.java
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package asgardius.page.s3manager;
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import android.os.Bundle;
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import com.google.android.material.appbar.CollapsingToolbarLayout;
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import com.google.android.material.floatingactionbutton.FloatingActionButton;
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import com.google.android.material.snackbar.Snackbar;
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import androidx.appcompat.app.AppCompatActivity;
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import androidx.appcompat.widget.Toolbar;
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import android.view.View;
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import asgardius.page.s3manager.databinding.ActivitySettingsBinding;
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public class Settings extends AppCompatActivity {
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private ActivitySettingsBinding binding;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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binding = ActivitySettingsBinding.inflate(getLayoutInflater());
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setContentView(binding.getRoot());
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}
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}
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16
app/src/main/res/layout/activity_settings.xml
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app/src/main/res/layout/activity_settings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:fitsSystemWindows="true"
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tools:context=".Settings">
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<include
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android:id="@+id/include"
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layout="@layout/content_settings"
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app:layout_anchor="@+id/include"
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app:layout_anchorGravity="center" />
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</androidx.coordinatorlayout.widget.CoordinatorLayout>
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app/src/main/res/layout/content_settings.xml
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app/src/main/res/layout/content_settings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<androidx.core.widget.NestedScrollView xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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app:layout_behavior="@string/appbar_scrolling_view_behavior"
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tools:context=".Settings"
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tools:showIn="@layout/activity_settings">
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<LinearLayout
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android:id="@+id/linearLayoutSubmit"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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android:orientation="horizontal"
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tools:ignore="MissingConstraints"
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tools:layout_editor_absoluteX="20dp">
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_margin="@dimen/text_margin"
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android:text="@string/large_text" />
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</LinearLayout>
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</androidx.core.widget.NestedScrollView>
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app/src/main/res/menu/menu_settings.xml
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app/src/main/res/menu/menu_settings.xml
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<menu xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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tools:context="asgardius.page.s3manager.Settings">
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<item
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android:id="@+id/action_settings"
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android:orderInCategory="100"
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android:title="@string/action_settings"
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app:showAsAction="never" />
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</menu>
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app/src/main/res/values-land/dimens.xml
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app/src/main/res/values-land/dimens.xml
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<resources>
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<dimen name="fab_margin">48dp</dimen>
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<dimen name="text_margin">48dp</dimen>
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</resources>
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app/src/main/res/values-w1240dp/dimens.xml
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app/src/main/res/values-w1240dp/dimens.xml
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<resources>
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<dimen name="fab_margin">200dp</dimen>
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</resources>
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app/src/main/res/values-w600dp/dimens.xml
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app/src/main/res/values-w600dp/dimens.xml
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<resources>
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<dimen name="fab_margin">48dp</dimen>
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<dimen name="text_margin">48dp</dimen>
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</resources>
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app/src/main/res/values/dimens.xml
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app/src/main/res/values/dimens.xml
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<resources>
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<dimen name="app_bar_height">180dp</dimen>
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<dimen name="fab_margin">16dp</dimen>
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<dimen name="text_margin">16dp</dimen>
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</resources>
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@ -89,4 +89,95 @@
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<string name="about_button">About this app</string>
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<string name="about_button">About this app</string>
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<string name="dummy_button">Dummy Button</string>
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<string name="dummy_button">Dummy Button</string>
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<string name="dummy_content">DUMMY\nCONTENT</string>
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<string name="dummy_content">DUMMY\nCONTENT</string>
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<string name="title_activity_settings">Settings</string>
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<string name="large_text">
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"Material is the metaphor.\n\n"
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"A material metaphor is the unifying theory of a rationalized space and a system of motion."
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"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
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"technologically advanced and open to imagination and magic.\n"
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"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
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"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
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"flexibility of the material creates new affordances that supercede those in the physical "
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"world, without breaking the rules of physics.\n"
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"The fundamentals of light, surface, and movement are key to conveying how objects move, "
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"interact, and exist in space and in relation to each other. Realistic lighting shows "
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"seams, divides space, and indicates moving parts.\n\n"
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"Bold, graphic, intentional.\n\n"
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"The foundational elements of print based design typography, grids, space, scale, color, "
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"and use of imagery guide visual treatments. These elements do far more than please the "
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"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
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"imagery, large scale typography, and intentional white space create a bold and graphic "
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"interface that immerse the user in the experience.\n"
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"An emphasis on user actions makes core functionality immediately apparent and provides "
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"waypoints for the user.\n\n"
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"Motion provides meaning.\n\n"
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"Motion respects and reinforces the user as the prime mover. Primary user actions are "
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"inflection points that initiate motion, transforming the whole design.\n"
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"All action takes place in a single environment. Objects are presented to the user without "
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"breaking the continuity of experience even as they transform and reorganize.\n"
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"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
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"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"
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"3D world.\n\n"
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"The material environment is a 3D space, which means all objects have x, y, and z "
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"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
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"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
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"position along the z-axis and has a standard 1dp thickness.\n"
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"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
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"emulated by manipulating the y-axis.\n\n"
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"Light and shadow.\n\n"
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"Within the material environment, virtual lights illuminate the scene. Key lights create "
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"directional shadows, while ambient light creates soft shadows from all angles.\n"
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"Shadows in the material environment are cast by these two light sources. In Android "
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"development, shadows occur when light sources are blocked by sheets of material at "
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"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
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"y-axis only. The following example shows the card with a height of 6dp.\n\n"
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"Resting elevation.\n\n"
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"All material objects, regardless of size, have a resting elevation, or default elevation "
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"that does not change. If an object changes elevation, it should return to its resting "
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"elevation as soon as possible.\n\n"
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"Component elevations.\n\n"
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"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
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"does not vary from 6dp in one app to 16dp in another app).\n"
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"Components may have different resting elevations across platforms, depending on the depth "
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"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"
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"Responsive elevation and dynamic elevation offsets.\n\n"
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"Some component types have responsive elevation, meaning they change elevation in response "
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"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
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"changes are consistently implemented using dynamic elevation offsets.\n"
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"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
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"to the component’s resting state. They ensure that elevation changes are consistent "
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"across actions and component types. For example, all components that lift on press have "
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"the same elevation change relative to their resting elevation.\n"
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"Once the input event is completed or cancelled, the component will return to its resting "
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"elevation.\n\n"
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"Avoiding elevation interference.\n\n"
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"Components with responsive elevations may encounter other components as they move between "
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"their resting elevations and dynamic elevation offsets. Because material cannot pass "
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"through other material, components avoid interfering with one another any number of ways, "
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"whether on a per component basis or using the entire app layout.\n"
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"On a component level, components can move or be removed before they cause interference. "
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"For example, a floating action button (FAB) can disappear or move off screen before a "
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"user picks up a card, or it can move if a snackbar appears.\n"
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"On the layout level, design your app layout to minimize opportunities for interference. "
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"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
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"when a user tries to pick up one of cards.\n\n"
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</string>
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<string name="action_settings">Settings</string>
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</resources>
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</resources>
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<item name="fullscreenBackgroundColor">@color/light_blue_600</item>
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<item name="fullscreenBackgroundColor">@color/light_blue_600</item>
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<item name="fullscreenTextColor">@color/light_blue_A200</item>
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<item name="fullscreenTextColor">@color/light_blue_A200</item>
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</style>
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</style>
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<style name="Theme.AsgardiusS3Manager.NoActionBar">
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<item name="windowActionBar">false</item>
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<item name="windowNoTitle">true</item>
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</style>
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<style name="Theme.AsgardiusS3Manager.AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar" />
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<style name="Theme.AsgardiusS3Manager.PopupOverlay" parent="ThemeOverlay.AppCompat.Light" />
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</resources>
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</resources>
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