# Maintainer: HurricanePootis # Contributor: seth # Contributor: Alexander F. Rødseth # Contributor: loqs # Contributor: Jorge Araya Navarro # Contributor: Cristian Porras # Contributor: Matthew Bentley _pkgname=virtualx-engine pkgname=virtualx-engine pkgver=3.6 pkgrel=1 pkgdesc='Game Engine Forked From Godot 3.6' url='https://godotengine.org' license=(MIT) arch=(x86_64) makedepends=(gcc scons yasm alsa-lib pulse-native-provider) depends=(embree3 freetype2 libglvnd libtheora libvorbis libvpx libwebp libwslay libsquish libxcursor libxi libxinerama libxrandr opusfile miniupnpc zstd zlib glibc libxrender pcre2 libx11 opus libogg libxext) optdepends=(pipewire-alsa pipewire-pulse) source=("$_pkgname-$pkgver-stable::git+https://git.asgardius.company/asgardius/virtualx-engine" "godot3.patch") b2sums=('SKIP' 'f466f6e37a5f1af4c75e7a9f675c6bb10b7cc4619df87dcff90cbca8bb83e6724181eea406d20497f45edb67c9916e9841208871967726a50288c3e47afa34d1') prepare() { # Disable the check that adds -no-pie to LINKFLAGS, for gcc != 6 sed -i 's,0] >,0] =,g' $_pkgname-$pkgver-stable/platform/x11/detect.py # Make godot build a binary compatible with Godot 4 cd "$srcdir/$_pkgname-$pkgver-stable" #patch -p1 < "$srcdir/godot3.patch" sed -i 's/addr, 16/addr, 16, nullptr, 0/g' "$srcdir/$_pkgname-$pkgver-stable/modules/upnp/upnp.cpp" } build() { # Not unbundled (yet): # bullet (FS#72924, https://github.com/godotengine/godot/issues/55599) # certs (FS#72762) # enet (contains no upstreamed IPv6 support) # recast, xatlas # AUR: libwebm local to_unbundle="embree freetype libogg libpng libsquish libtheora libvorbis libvpx libwebp opus pcre2 wslay zlib zstd miniupnpc" local system_libs="" for _lib in $to_unbundle; do system_libs+="builtin_"$_lib"=no " rm -rf $srcdir/$_pkgname-$pkgver-stable/thirdparty/$_lib done cd $srcdir/$_pkgname-$pkgver-stable export BUILD_NAME=arch_linux scons -j$(nproc) \ bits=64 \ colored=yes \ platform=x11 \ pulseaudio=yes \ system_certs_path=/etc/ssl/certs/ca-certificates.crt \ target=release_debug \ tools=yes \ use_llvm=no \ CFLAGS="$CFLAGS -fPIC -Wl,-z,relro,-z,now -w" \ CXXFLAGS="$CXXFLAGS -fPIC -Wl,-z,relro,-z,now -w" \ LINKFLAGS="$LDFLAGS" \ $system_libs } package() { # make godot3 compatible with godot cd "$srcdir/$_pkgname-$pkgver-stable/misc/dist/linux/" #sed -i 's/Godot Engine/Virtualx Game Engine/g' org.godotengine.Godot.desktop cd $srcdir/$_pkgname-$pkgver-stable install -Dm644 misc/dist/linux/asgardius.page.virtualxengine.desktop \ "$pkgdir/usr/share/applications/asgardius.page.virtualxengine.desktop" install -Dm644 icon.svg "$pkgdir/usr/share/pixmaps/$pkgname.svg" install -Dm755 bin/godot.x11.opt.tools.64 "$pkgdir/usr/bin/$pkgname" install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE" install -Dm644 misc/dist/linux/godot.6 "$pkgdir/usr/share/man/man6/$pkgname.6" install -Dm644 misc/dist/linux/org.godotengine.Godot.xml \ "$pkgdir/usr/share/mime/packages/org.godotengine.Godot3.xml" }