# Maintainer: HurricanePootis # Contributor: seth # Contributor: Alexander F. Rødseth # Contributor: loqs # Contributor: Jorge Araya Navarro # Contributor: Cristian Porras # Contributor: Matthew Bentley _pkgname=godot pkgname=godot3 pkgver=3.5.2 pkgrel=2 pkgdesc='Advanced cross-platform 2D and 3D game engine (3.x Branch)' url='https://godotengine.org' license=(MIT) arch=(x86_64) makedepends=(gcc scons yasm alsa-lib pulseaudio) depends=(embree freetype2 libglvnd libtheora libvorbis libvpx libwebp libwslay libsquish libxcursor libxi libxinerama libxrandr mbedtls miniupnpc opusfile) optdepends=(pipewire-alsa pipewire-pulse) source=("$_pkgname-$pkgver.tar.gz::https://github.com/godotengine/godot/archive/$pkgver-stable.tar.gz" "godot3.patch") b2sums=('f5f9449711b7727846dcc34d0ff44c7fdb64fbdf29c85ca0ba42c2933d01c41aaac8f584e1b9c33b36fc30cfe47710fae935502855255da305694873a9148e7c' '5ed41b79e0121e66614cce997d8c05b3efafefb45d93a426fe4f63bc9917a8dad8519d3f11021a62d6b3a8f7210f2cc86d03361a51dcf79007b0eb71289c1370') prepare() { # Disable the check that adds -no-pie to LINKFLAGS, for gcc != 6 sed -i 's,0] >,0] =,g' $_pkgname-$pkgver-stable/platform/x11/detect.py # Make godot build a binary compatible with Godot 4 cd "$srcdir/$_pkgname-$pkgver-stable" patch -p1 < "$srcdir/godot3.patch" } build() { # Not unbundled (yet): # bullet (FS#72924, https://github.com/godotengine/godot/issues/55599) # certs (FS#72762) # enet (contains no upstreamed IPv6 support) # recast, xatlas # AUR: libwebm local to_unbundle="embree freetype libogg libpng libsquish libtheora libvorbis libvpx libwebp mbedtls miniupnpc opus pcre2 wslay zlib zstd" local system_libs="" for _lib in $to_unbundle; do system_libs+="builtin_"$_lib"=no " rm -rf $srcdir/$_pkgname-$pkgver-stable/thirdparty/$_lib done cd $srcdir/$_pkgname-$pkgver-stable export BUILD_NAME=arch_linux scons -j$(nproc) \ bits=64 \ colored=yes \ platform=x11 \ pulseaudio=yes \ system_certs_path=/etc/ssl/certs/ca-certificates.crt \ target=release_debug \ tools=yes \ use_llvm=no \ CFLAGS="$CFLAGS -fPIC -Wl,-z,relro,-z,now -w" \ CXXFLAGS="$CXXFLAGS -fPIC -Wl,-z,relro,-z,now -w" \ LINKFLAGS="$LDFLAGS" \ $system_libs } package() { # make godot3 compatible with godot cd "$srcdir/$_pkgname-$pkgver-stable/misc/dist/linux/" sed -i 's/Godot Engine/Godot Engine 3 LTS/g' org.godotengine.Godot.desktop cd $srcdir/$_pkgname-$pkgver-stable install -Dm644 misc/dist/linux/org.godotengine.Godot.desktop \ "$pkgdir/usr/share/applications/$pkgname.desktop" install -Dm644 icon.svg "$pkgdir/usr/share/pixmaps/$pkgname.svg" install -Dm755 bin/godot.x11.opt.tools.64 "$pkgdir/usr/bin/$pkgname" install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE" install -Dm644 misc/dist/linux/godot.6 "$pkgdir/usr/share/man/man6/$pkgname.6" install -Dm644 misc/dist/linux/org.godotengine.Godot.xml \ "$pkgdir/usr/share/mime/packages/org.godotengine.Godot3.xml" }