virtualx-engine-docs/_sources/about/docs_changelog.rst.txt

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.. _doc_docs_changelog:
Documentation changelog
=======================
The documentation is continually being improved. The release of version 3.2
includes many new tutorials, many fixes and updates for old tutorials, and many updates
to the :ref:`class reference <doc_class_reference>`. Below is a list of new tutorials
added since version 3.1.
.. note:: This document only contains new tutorials so not all changes are reflected,
many tutorials have been substantially updated but are not reflected in this document.
New tutorials since version 3.1
-------------------------------
Project workflow
^^^^^^^^^^^^^^^^
- :ref:`doc_android_custom_build`
2D
^^
- :ref:`doc_2d_sprite_animation`
Audio
^^^^^
- :ref:`doc_recording_with_microphone`
- :ref:`doc_sync_with_audio`
Math
^^^^
- :ref:`doc_beziers_and_curves`
- :ref:`doc_interpolation`
Inputs
^^^^^^
- :ref:`doc_input_examples`
Internationalization
^^^^^^^^^^^^^^^^^^^^
- :ref:`doc_localization_using_gettext`
Shading
^^^^^^^
- Your First Shader Series:
- :ref:`doc_introduction_to_shaders`
- :ref:`doc_your_first_canvasitem_shader`
- :ref:`doc_your_first_spatial_shader`
- :ref:`doc_your_second_spatial_shader`
- :ref:`doc_visual_shaders`
Networking
^^^^^^^^^^
- :ref:`doc_webrtc`
VR
^^
- :ref:`doc_vr_starter_tutorial_part_one`
- :ref:`doc_vr_starter_tutorial_part_two`
Plugins
^^^^^^^
- :ref:`doc_android_plugin`
- :ref:`doc_inspector_plugins`
- :ref:`doc_visual_shader_plugins`
Multi-threading
^^^^^^^^^^^^^^^
- :ref:`doc_using_multiple_threads`
Creating content
^^^^^^^^^^^^^^^^
Procedural geometry series:
- :ref:`Procedural geometry <toc-procedural_geometry>`
- :ref:`doc_arraymesh`
- :ref:`doc_surfacetool`
- :ref:`doc_meshdatatool`
- :ref:`doc_immediategeometry`
Optimization
^^^^^^^^^^^^
- :ref:`doc_using_multimesh`
- :ref:`doc_using_servers`
Legal
^^^^^
- :ref:`doc_complying_with_licenses`
New tutorials since version 3.0
-------------------------------
Step by step
^^^^^^^^^^^^
- :ref:`doc_signals`
- :ref:`doc_exporting_basics`
Scripting
^^^^^^^^^
- :ref:`doc_gdscript_static_typing`
Project workflow
^^^^^^^^^^^^^^^^
Best Practices:
- :ref:`doc_introduction_best_practices`
- :ref:`doc_what_are_godot_classes`
- :ref:`doc_scene_organization`
- :ref:`doc_scenes_versus_scripts`
- :ref:`doc_autoloads_versus_internal_nodes`
- :ref:`doc_node_alternatives`
- :ref:`doc_godot_interfaces`
- :ref:`doc_godot_notifications`
- :ref:`doc_data_preferences`
- :ref:`doc_logic_preferences`
2D
^^
- :ref:`doc_2d_lights_and_shadows`
- :ref:`doc_2d_meshes`
3D
^^
- :ref:`doc_csg_tools`
- :ref:`doc_animating_thousands_of_fish`
- :ref:`doc_controlling_thousands_of_fish`
Physics
^^^^^^^
- :ref:`doc_ragdoll_system`
- :ref:`doc_soft_body`
Animation
^^^^^^^^^
- :ref:`doc_2d_skeletons`
- :ref:`doc_animation_tree`
GUI
^^^
- :ref:`doc_gui_containers`
Viewports
^^^^^^^^^
- :ref:`doc_viewport_as_texture`
- :ref:`doc_custom_postprocessing`
Shading
^^^^^^^
- :ref:`doc_converting_glsl_to_godot_shaders`
- :ref:`doc_advanced_postprocessing`
Shading Reference:
- :ref:`doc_introduction_to_shaders`
- :ref:`doc_shading_language`
- :ref:`doc_spatial_shader`
- :ref:`doc_canvas_item_shader`
- :ref:`doc_particle_shader`
Plugins
^^^^^^^
- :ref:`doc_making_main_screen_plugins`
- :ref:`doc_spatial_gizmo_plugins`
Platform-specific
^^^^^^^^^^^^^^^^^
- :ref:`doc_customizing_html5_shell`
Multi-threading
^^^^^^^^^^^^^^^
- :ref:`doc_thread_safe_apis`
Creating content
^^^^^^^^^^^^^^^^
- :ref:`doc_making_trees`
Miscellaneous
^^^^^^^^^^^^^
- :ref:`doc_jitter_stutter`
- :ref:`doc_running_code_in_the_editor`
- :ref:`doc_change_scenes_manually`
- :ref:`doc_gles2_gles3_differences`
Compiling
^^^^^^^^^
- :ref:`doc_optimizing_for_size`
- :ref:`doc_compiling_with_script_encryption_key`
Engine development
^^^^^^^^^^^^^^^^^^
- :ref:`doc_binding_to_external_libraries`