virtualx-engine-docs/_sources/classes/class_animatedsprite3d.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimatedSprite3D.xml.
.. _class_AnimatedSprite3D:
AnimatedSprite3D
================
**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D sprite node in 3D world, that can use multiple 2D textures for animation.
.. rst-class:: classref-introduction-group
Description
-----------
Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`2D Sprite animation (also applies to 3D) <../tutorials/2d/2d_sprite_animation>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite3D_property_animation>` | ``"default"`` |
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite3D_property_frame>` | ``0`` |
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite3D_property_frames>` | |
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite3D_property_playing>` | ``false`` |
+-----------------------------------------+-------------------------------------------------------------+---------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+-------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite3D_method_is_playing>` **(** **)** |const| |
+-------------------------+-------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AnimatedSprite3D_method_play>` **(** :ref:`String<class_String>` anim="" **)** |
+-------------------------+-------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimatedSprite3D_method_stop>` **(** **)** |
+-------------------------+-------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_AnimatedSprite3D_signal_animation_finished:
.. rst-class:: classref-signal
**animation_finished** **(** **)**
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
.. rst-class:: classref-item-separator
----
.. _class_AnimatedSprite3D_signal_frame_changed:
.. rst-class:: classref-signal
**frame_changed** **(** **)**
Emitted when :ref:`frame<class_AnimatedSprite3D_property_frame>` changed.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AnimatedSprite3D_property_animation:
.. rst-class:: classref-property
:ref:`String<class_String>` **animation** = ``"default"``
.. rst-class:: classref-property-setget
- void **set_animation** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_animation** **(** **)**
The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
.. rst-class:: classref-item-separator
----
.. _class_AnimatedSprite3D_property_frame:
.. rst-class:: classref-property
:ref:`int<class_int>` **frame** = ``0``
.. rst-class:: classref-property-setget
- void **set_frame** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_frame** **(** **)**
The displayed animation frame's index.
.. rst-class:: classref-item-separator
----
.. _class_AnimatedSprite3D_property_frames:
.. rst-class:: classref-property
:ref:`SpriteFrames<class_SpriteFrames>` **frames**
.. rst-class:: classref-property-setget
- void **set_sprite_frames** **(** :ref:`SpriteFrames<class_SpriteFrames>` value **)**
- :ref:`SpriteFrames<class_SpriteFrames>` **get_sprite_frames** **(** **)**
The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
.. rst-class:: classref-item-separator
----
.. _class_AnimatedSprite3D_property_playing:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **playing** = ``false``
If ``true``, the :ref:`animation<class_AnimatedSprite3D_property_animation>` is currently playing.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_AnimatedSprite3D_method_is_playing:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_playing** **(** **)** |const|
Returns ``true`` if an animation is currently being played.
.. rst-class:: classref-item-separator
----
.. _class_AnimatedSprite3D_method_play:
.. rst-class:: classref-method
void **play** **(** :ref:`String<class_String>` anim="" **)**
Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played.
.. rst-class:: classref-item-separator
----
.. _class_AnimatedSprite3D_method_stop:
.. rst-class:: classref-method
void **stop** **(** **)**
Stops the current animation (does not reset the frame counter).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`