virtualx-engine-docs/_sources/classes/class_meshtexture.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/MeshTexture.xml.
.. _class_MeshTexture:
MeshTexture
===========
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Simple texture that uses a mesh to draw itself.
.. rst-class:: classref-introduction-group
Description
-----------
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_MeshTexture_property_base_texture:
.. rst-class:: classref-property
:ref:`Texture<class_Texture>` **base_texture**
.. rst-class:: classref-property-setget
- void **set_base_texture** **(** :ref:`Texture<class_Texture>` value **)**
- :ref:`Texture<class_Texture>` **get_base_texture** **(** **)**
Sets the base texture that the Mesh will use to draw.
.. rst-class:: classref-item-separator
----
.. _class_MeshTexture_property_image_size:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **image_size** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_image_size** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_image_size** **(** **)**
Sets the size of the image, needed for reference.
.. rst-class:: classref-item-separator
----
.. _class_MeshTexture_property_mesh:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh**
.. rst-class:: classref-property-setget
- void **set_mesh** **(** :ref:`Mesh<class_Mesh>` value **)**
- :ref:`Mesh<class_Mesh>` **get_mesh** **(** **)**
Sets the mesh used to draw. It must be a mesh using 2D vertices.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`