135 lines
5.9 KiB
Text
135 lines
5.9 KiB
Text
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.. Keep this page short and sweet! We want users to read it to the end, so they
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know where to find information, how to get help, and how to maximize chances
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of getting answers.
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.. _doc_learning_new_features:
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Learning new features
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=====================
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Godot is a feature-rich game engine. There is a lot to learn about it. This page
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explains how you can use the online manual, built-in code reference, and join
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online communities to learn new features and techniques.
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Making the most of this manual
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------------------------------
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What you are reading now is the user manual. It documents each of the engine's
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concepts and available features. When learning a new topic, you can start by
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browsing the corresponding section of this website. The left menu allows you to
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explore broad topics while the search bar will help you find more specific
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pages. If a page exists for a given theme, it will often link to more related
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content.
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.. image:: img/manual_search.png
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The manual has a companion class reference that explains each Godot class's
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available functions and properties when programming. While the manual covers
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general features, concepts, and how to use the editor, the reference is all
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about using Godot's scripting API (Application Programming Interface). You can
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access it both online and offline. We recommend browsing the reference offline,
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from within the Godot editor. To do so, go to Help -> Search or press
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:kbd:`F1`.
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.. image:: img/manual_class_reference_search.png
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To browse it online, head to the manual's :ref:`Class Reference <doc_class_reference>`
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section.
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A class reference's page tells you:
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1. Where the class exists in the inheritance hierarchy. You can click the top
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links to jump to parent classes and see the properties and methods a type
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inherits.
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.. image:: img/manual_class_reference_inheritance.png
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2. A summary of the class's role and use cases.
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3. An explanation of the class's properties, methods, signals, enums, and
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constants.
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4. Links to manual pages further detailing the class.
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.. note:: If the manual or class reference is missing or has insufficient
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information, please open an Issue in the official `godot-docs
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<https://github.com/godotengine/godot-docs/issues>`_ GitHub repository
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to report it.
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You can Ctrl-click any underlined text like the name of a class, property,
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method, signal, or constant to jump to it.
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Learning with the community
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---------------------------
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Godot has a growing community of users. If you're stuck on a problem or need
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help to better understand how to achieve something, you can ask other users for
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help on one of the many `active
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communities <https://godotengine.org/community>`_.
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The best place to ask for questions and find already answered ones is the
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official `Questions & Answers <https://godotengine.org/qa/>`_ site. These
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responses show up in search engine results and get saved, allowing other users
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to benefit from discussions on the platform. Once you asked a question there,
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you can share its link on other social platforms. Before asking a question, be
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sure to look for existing answers that might solve your problem on this website
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or using your preferred search engine.
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Asking questions well and providing details will help others answer you faster
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and better. When asking questions, we recommend including the following
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information:
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1. **Describe your goal**. You want to explain what you are trying to achieve
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design-wise. If you are having trouble figuring out how to make a solution
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work, there may be a different, easier solution that accomplishes the same
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goal.
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2. If there is an error involved, **share the exact error message**. You
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can copy the exact error message in the editor's Debugger bottom panel by
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clicking the Copy Error icon. Knowing what it says can help community members
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better identify how you triggered the error.
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3. If there is code involved, **share a code sample**. Other users won't be able
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to help you fix a problem without seeing your code. Share the code as text
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directly. To do so, you can copy and paste a short code snippet in a chat
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box, or use a website like `Pastebin <https://pastebin.com/>`_ to share long
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files.
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4. **Share a screenshot** of your *Scene* dock along with your written code. Most of
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the code you write affects nodes in your scenes. As a result, you should
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think of those scenes as part of your source code.
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.. image:: img/key_concepts_scene_tree.png
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Also, please don't take a picture with your phone, the low quality and screen
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reflections can make it hard to understand the image. Your operating system
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should have a built-in tool to take screenshots with the :kbd:`PrtSc` (Print
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Screen) key.
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Alternatively, you can use a program like `ShareX <https://getsharex.com/>`_
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on Windows or `FlameShot <https://flameshot.org/>`_ on Linux.
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5. Sharing a video of your running game can also be really **useful to
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troubleshoot your game**. You can use programs like `OBS Studio
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<https://obsproject.com/>`_ and `Screen to GIF
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<https://www.screentogif.com/>`_ to capture your screen.
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You can then use a service like `streamable <https://streamable.com/>`_ or a
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cloud provider to upload and share your videos for free.
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6. If you're not using the stable version of Godot, please mention the version
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you're using. The answer can be different as available features and the
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interface evolve rapidly.
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Following these guidelines will maximize your chances of getting the answer
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you're looking for. They will save time both to you and the persons helping you.
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Community tutorials
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-------------------
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This manual aims to provide a comprehensive reference of Godot's features. Aside
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from the 2D and 3D getting started series, it does not contain tutorials to
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implement specific game genres. If you're looking for a tutorial about creating
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a role-playing game, a platformer, or other, please see
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:ref:`doc_community_tutorials`, which lists content made by the Godot community.
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