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.. _doc_bbcode_in_richtextlabel:
BBCode in RichTextLabel
=======================
Introduction
------------
Label nodes are great for displaying basic text, but they have limits. If you want
to change the color of the text, or its alignment, that change affects all of the
text in the Label node. You can't have only one part of the text be one color, or
only one part of the text be centered. To get around this limitation you would use
a :ref:`class_RichTextLabel`.
:ref:`class_RichTextLabel` allows the display of complex text markup in a Control.
It has a built-in API for generating the markup, but can also parse a BBCode.
Note that the BBCode tags can also be used, to some extent, in the
:ref:`XML source of the class reference <doc_updating_the_class_reference>`.
Using BBCode
------------
For uniformly formatted text you can write in the "Text" property, but if you want
to use BBCode markup you should use the "Text" property in the "Bb Code" section
instead (``bbcode_text``). Writing to this property will trigger the parsing of your
markup to format the text as requested. Before this happens, you need to toggle the
"Enabled" checkbox in the "Bb Code" section (``bbcode_enabled``).
.. image:: img/bbcodeText.png
For example, ``BBCode [color=blue]blue[/color]`` would render the word "blue" with
a blue color.
.. image:: img/bbcodeDemo.png
You'll notice that after writing in the BBCode "Text" property the regular "Text"
property now has the text without the BBCode. While the text property will be updated
by the BBCode property, you can't edit the text property or you'll lose the BBCode
markup. All changes to the text must be done in the BBCode parameter.
.. note::
For BBCode tags such as ``[b]`` (bold), ``[i]`` (italics) or ``[code]`` to
work, you must set up custom fonts for the RichTextLabel node first.
There are no BBCode tags to control vertical centering of text yet.
Reference
---------
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| Command | Tag | Description |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **bold** | ``[b]{text}[/b]`` | Makes {text} bold. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **italics** | ``[i]{text}[/i]`` | Makes {text} italics. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **underline** | ``[u]{text}[/u]`` | Makes {text} underline. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **strikethrough** | ``[s]{text}[/s]`` | Makes {text} strikethrough. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **code** | ``[code]{text}[/code]`` | Makes {text} use the code font (which is typically monospace). |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **center** | ``[center]{text}[/center]`` | Makes {text} horizontally centered. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **right** | ``[right]{text}[/right]`` | Makes {text} horizontally right-aligned. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **fill** | ``[fill]{text}[/fill]`` | Makes {text} fill the RichTextLabel's width. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **indent** | ``[indent]{text}[/indent]`` | Increase the indentation level of {text}. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **url** | ``[url]{url}[/url]`` | Show {url} as such, underline it and make it clickable. |
| | | **Must be handled with the "meta_clicked" signal to have an effect.** |
| | | See :ref:`doc_bbcode_in_richtextlabel_handling_url_tag_clicks`. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **url (ref)** | ``[url=<url>]{text}[/url]`` | Makes {text} reference <url> (underlined and clickable). |
| | | **Must be handled with the "meta_clicked" signal to have an effect.** |
| | | See :ref:`doc_bbcode_in_richtextlabel_handling_url_tag_clicks`. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **image** | ``[img]{path}[/img]`` | Insert image at resource {path}. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **resized image** | ``[img=<width>]{path}[/img]`` | Insert image at resource {path} using <width> (keeps ratio). |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **resized image** | ``[img=<width>x<height>]{path}[/img]`` | Insert image at resource {path} using <width>×<height>. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **font** | ``[font=<path>]{text}[/font]`` | Use custom font at <path> for {text}. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **color** | ``[color=<code/name>]{text}[/color]`` | Change {text} color; use name or # format, such as ``#ff00ff``. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **table** | ``[table=<number>]{cells}[/table]`` | Creates a table with <number> of columns. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
| **cell** | ``[cell]{text}[/cell]`` | Adds cells with the {text} to the table. |
+-----------------------+-----------------------------------------------------------+--------------------------------------------------------------------------+
Built-in color names
~~~~~~~~~~~~~~~~~~~~
List of valid color names for the [color=<name>] tag:
- aqua
- black
- blue
- fuchsia
- gray
- green
- lime
- maroon
- navy
- purple
- red
- silver
- teal
- white
- yellow
Hexadecimal color codes
~~~~~~~~~~~~~~~~~~~~~~~
For opaque RGB colors, any valid 6-digit hexadecimal code is supported, e.g. ``[color=#ffffff]white[/color]``.
Short RGB color codes such as ``#6f2`` (equivalent to ``#66ff22``) are also supported.
For transparent RGB colors, any 8-digit hexadecimal code can be used, e.g. ``[color=#88ffffff]translucent white[/color]``.
In this case, note that the alpha channel is the **first** component of the color code, not the last one.
Short RGBA color codes such as ``#86f2`` (equivalent to ``#8866ff22``) are also supported.
.. _doc_bbcode_in_richtextlabel_handling_url_tag_clicks:
Handling ``[url]`` tag clicks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By default, ``[url]`` tags do nothing when clicked. This is to allow flexible use
of ``[url]`` tags rather than limiting them to opening URLs in a web browser.
To handle clicked ``[url]`` tags, connect the RichTextLabel node's
:ref:`meta_clicked <class_RichTextLabel_signal_meta_clicked>` signal to a script function.
For example, the following method can be connected to ``meta_clicked`` to open
clicked URLs using the user's default web browser::
# This assumes RichTextLabel's `meta_clicked` signal was connected to
# the function below using the signal connection dialog.
func _richtextlabel_on_meta_clicked(meta):
# `meta` is not guaranteed to be a String, so convert it to a String
# to avoid script errors at run-time.
OS.shell_open(str(meta))
For more advanced use cases, it's also possible to store JSON in an ``[url]``
tag's option and parse it in the function that handles the ``meta_clicked`` signal.
For example: ``[url={"example": "value"}]JSON[/url]``
Image vertical offset
~~~~~~~~~~~~~~~~~~~~~
You use a custom font for your image in order to align it vertically.
1. Create a ``BitmapFont`` resource
2. Set this bitmap font with a positive value for the ``ascent`` property, that's your height offset
3. Set the BBCode tag this way: ``[font=<font-path>][img]{image-path}[/img][/font]``
Animation effects
-----------------
BBCode can also be used to create different text animation effects. Five customizable
effects are provided out of the box, and you can easily create your own.
Wave
~~~~
.. image:: img/wave.png
Wave makes the text go up and down. Its tag format is ``[wave amp=50 freq=2][/wave]``.
``amp`` controls how high and low the effect goes, and ``freq`` controls how fast the
text goes up and down.
Tornado
~~~~~~~
.. image:: img/tornado.png
Tornao makes the text move around in a circle. Its tag format is
``[tornado radius=5 freq=2][/tornado]``.
``radius`` is the radius of the circle that controls the offset, ``freq`` is how
fast the text moves in a circle.
Shake
~~~~~
.. image:: img/shake.png
Shake makes the text shake. Its tag format is ``[shake rate=5 level=10][/shake]``.
``rate`` controls how fast the text shakes, ``level`` controls how far the text is
offset from the origin.
Fade
~~~~
.. image:: img/fade.png
Fade creates a fade effect over the text that is not animated. Its tag format is
``[fade start=4 length=14][/fade]``.
``start`` controls the starting position of the falloff relative to where the fade
command is inserted, ``length`` controls over how many characters should the fade
out take place.
Rainbow
~~~~~~~
.. image:: img/rainbow.png
Rainbow gives the text a rainbow color that changes over time. Its tag format is
``[rainbow freq=0.2 sat=10 val=20][/rainbow]``.
``freq`` is the number of full rainbow cycles per second, ``sat`` is the saturation
of the rainbow, ``val`` is the value of the rainbow.
Custom BBCode tags and text effects
-----------------------------------
You can extend the :ref:`class_RichTextEffect` resource type to create your own custom
BBCode tags. You begin by extending the :ref:`class_RichTextEffect` resource type. Add
the ``tool`` prefix to your GDScript file if you wish to have these custom effects run
within the editor itself. The RichTextLabel does not need to have a script attached,
nor does it need to be running in ``tool`` mode. The new effect will be activable in
the Inspector through the **Custom Effects** property.
.. warning::
If the custom effect is not registered within the RichTextLabel's
**Custom Effects** property, no effect will be visible and the original
tag will be left as-is.
There is only one function that you need to extend: ``_process_custom_fx(char_fx)``.
Optionally, you can also provide a custom BBCode identifier simply by adding a member
name ``bbcode``. The code will check the ``bbcode`` property automatically or will
use the name of the file to determine what the BBCode tag should be.
``_process_custom_fx``
~~~~~~~~~~~~~~~~~~~~~~
This is where the logic of each effect takes place and is called once per character
during the draw phase of text rendering. This passes in a :ref:`class_CharFXTransform`
object, which holds a few variables to control how the associated character is rendered:
- ``identity`` specifies which custom effect is being processed. You should use that for
code flow control.
- ``relative_index`` tells you how far into a given custom effect block you are in as an
index.
- ``absolute_index`` tells you how far into the entire text you are as an index.
- ``elapsed_time`` is the total amount of time the text effect has been running.
- ``visible`` will tell you whether the character is visible or not and will also allow you
to hide a given portion of text.
- ``offset`` is an offset position relative to where the given character should render under
normal circumstances.
- ``color`` is the color of a given character.
- Finally, ``env`` is a :ref:`class_Dictionary` of parameters assigned to a given custom
effect. You can use :ref:`get() <class_Dictionary_method_get>` with an optional default value
to retrieve each parameter, if specified by the user. For example ``[custom_fx spread=0.5
color=#FFFF00]test[/custom_fx]`` would have a float ``spread`` and Color ``color``
parameters in its ` `env`` Dictionary. See below for more usage examples.
The last thing to note about this function is that it is necessary to return a boolean
``true`` value to verify that the effect processed correctly. This way, if there's a problem
with rendering a given character, it will back out of rendering custom effects entirely until
the user fixes whatever error cropped up in their custom effect logic.
Here are some examples of custom effects:
Ghost
~~~~~
::
tool
extends RichTextEffect
class_name RichTextGhost
# Syntax: [ghost freq=5.0 span=10.0][/ghost]
# Define the tag name.
var bbcode = "ghost"
func _process_custom_fx(char_fx):
# Get parameters, or use the provided default value if missing.
var speed = char_fx.env.get("freq", 5.0)
var span = char_fx.env.get("span", 10.0)
var alpha = sin(char_fx.elapsed_time * speed + (char_fx.absolute_index / span)) * 0.5 + 0.5
char_fx.color.a = alpha
return true
Pulse
~~~~~
::
tool
extends RichTextEffect
class_name RichTextPulse
# Syntax: [pulse color=#00FFAA height=0.0 freq=2.0][/pulse]
# Define the tag name.
var bbcode = "pulse"
func _process_custom_fx(char_fx):
# Get parameters, or use the provided default value if missing.
var color = char_fx.env.get("color", char_fx.color)
var height = char_fx.env.get("height", 0.0)
var freq = char_fx.env.get("freq", 2.0)
var sined_time = (sin(char_fx.elapsed_time * freq) + 1.0) / 2.0
var y_off = sined_time * height
color.a = 1.0
char_fx.color = char_fx.color.linear_interpolate(color, sined_time)
char_fx.offset = Vector2(0, -1) * y_off
return true
Matrix
~~~~~~
::
tool
extends RichTextEffect
class_name RichTextMatrix
# Syntax: [matrix clean=2.0 dirty=1.0 span=50][/matrix]
# Define the tag name.
var bbcode = "matrix"
func _process_custom_fx(char_fx):
# Get parameters, or use the provided default value if missing.
var clear_time = char_fx.env.get("clean", 2.0)
var dirty_time = char_fx.env.get("dirty", 1.0)
var text_span = char_fx.env.get("span", 50)
var value = char_fx.character
var matrix_time = fmod(char_fx.elapsed_time + (char_fx.absolute_index / float(text_span)), \
clear_time + dirty_time)
matrix_time = 0.0 if matrix_time < clear_time else \
(matrix_time - clear_time) / dirty_time
if value >= 65 && value < 126 && matrix_time > 0.0:
value -= 65
value = value + int(1 * matrix_time * (126 - 65))
value %= (126 - 65)
value += 65
char_fx.character = value
return true
This will add a few new BBCode commands, which can be used like so:
::
[center][ghost]This is a custom [matrix]effect[/matrix][/ghost] made in
[pulse freq=5.0 height=2.0][pulse color=#00FFAA freq=2.0]GDScript[/pulse][/pulse].[/center]