420 lines
27 KiB
Text
420 lines
27 KiB
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNode.xml.
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.. _class_AnimationNode:
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AnimationNode
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=============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeOutput<class_AnimationNodeOutput>`, :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>`, :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationRootNode<class_AnimationRootNode>`
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Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
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Inherit this when creating nodes mainly for use in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`, otherwise :ref:`AnimationRootNode<class_AnimationRootNode>` should be used instead.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/animation/animation_tree`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------+--------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`filter_enabled<class_AnimationNode_property_filter_enabled>` |
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+-------------------------+--------------------------------------------------------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_input<class_AnimationNode_method_add_input>` **(** :ref:`String<class_String>` name **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`blend_animation<class_AnimationNode_method_blend_animation>` **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`blend_input<class_AnimationNode_method_blend_input>` **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`blend_node<class_AnimationNode_method_blend_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_caption<class_AnimationNode_method_get_caption>` **(** **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_child_by_name<class_AnimationNode_method_get_child_by_name>` **(** :ref:`String<class_String>` name **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_child_nodes<class_AnimationNode_method_get_child_nodes>` **(** **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_input_count<class_AnimationNode_method_get_input_count>` **(** **)** |const| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_input_name<class_AnimationNode_method_get_input_name>` **(** :ref:`int<class_int>` input **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_parameter<class_AnimationNode_method_get_parameter>` **(** :ref:`String<class_String>` name **)** |const| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_parameter_default_value<class_AnimationNode_method_get_parameter_default_value>` **(** :ref:`String<class_String>` name **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_parameter_list<class_AnimationNode_method_get_parameter_list>` **(** **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_filter<class_AnimationNode_method_has_filter>` **(** **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_path_filtered<class_AnimationNode_method_is_path_filtered>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`process<class_AnimationNode_method_process>` **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** |virtual| |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_input<class_AnimationNode_method_remove_input>` **(** :ref:`int<class_int>` index **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_filter_path<class_AnimationNode_method_set_filter_path>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_parameter<class_AnimationNode_method_set_parameter>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_AnimationNode_signal_removed_from_graph:
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.. rst-class:: classref-signal
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**removed_from_graph** **(** **)**
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Emitted when the node was removed from the graph.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_signal_tree_changed:
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.. rst-class:: classref-signal
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**tree_changed** **(** **)**
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Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>`, :ref:`AnimationNodeBlendSpace2D<class_AnimationNodeBlendSpace2D>`, :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`, and :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_AnimationNode_FilterAction:
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.. rst-class:: classref-enumeration
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enum **FilterAction**:
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.. _class_AnimationNode_constant_FILTER_IGNORE:
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.. rst-class:: classref-enumeration-constant
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:ref:`FilterAction<enum_AnimationNode_FilterAction>` **FILTER_IGNORE** = ``0``
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Do not use filtering.
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.. _class_AnimationNode_constant_FILTER_PASS:
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.. rst-class:: classref-enumeration-constant
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:ref:`FilterAction<enum_AnimationNode_FilterAction>` **FILTER_PASS** = ``1``
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Paths matching the filter will be allowed to pass.
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.. _class_AnimationNode_constant_FILTER_STOP:
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.. rst-class:: classref-enumeration-constant
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:ref:`FilterAction<enum_AnimationNode_FilterAction>` **FILTER_STOP** = ``2``
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Paths matching the filter will be discarded.
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.. _class_AnimationNode_constant_FILTER_BLEND:
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.. rst-class:: classref-enumeration-constant
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:ref:`FilterAction<enum_AnimationNode_FilterAction>` **FILTER_BLEND** = ``3``
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Paths matching the filter will be blended (by the blend value).
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationNode_property_filter_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **filter_enabled**
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.. rst-class:: classref-property-setget
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- void **set_filter_enabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_filter_enabled** **(** **)**
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If ``true``, filtering is enabled.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AnimationNode_method_add_input:
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.. rst-class:: classref-method
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void **add_input** **(** :ref:`String<class_String>` name **)**
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Adds an input to the node. This is only useful for nodes created for use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_blend_animation:
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.. rst-class:: classref-method
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void **blend_animation** **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)**
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Blend an animation by ``blend`` amount (name must be valid in the linked :ref:`AnimationPlayer<class_AnimationPlayer>`). A ``time`` and ``delta`` may be passed, as well as whether ``seek`` happened.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_blend_input:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **blend_input** **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
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Blend an input. This is only useful for nodes created for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. The ``time`` parameter is a relative delta, unless ``seek`` is ``true``, in which case it is absolute. A filter mode may be optionally passed (see :ref:`FilterAction<enum_AnimationNode_FilterAction>` for options).
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_blend_node:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **blend_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
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Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from :ref:`AnimationRootNode<class_AnimationRootNode>` instead, else editors will not display your node for addition.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_caption:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_caption** **(** **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to override the text caption for this node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_child_by_name:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **get_child_by_name** **(** :ref:`String<class_String>` name **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to return a child node by its ``name``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_child_nodes:
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.. rst-class:: classref-method
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:ref:`Dictionary<class_Dictionary>` **get_child_nodes** **(** **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to return all children nodes in order as a ``name: node`` dictionary.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_input_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_input_count** **(** **)** |const|
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Amount of inputs in this node, only useful for nodes that go into :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_input_name:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_input_name** **(** :ref:`int<class_int>` input **)**
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Gets the name of an input by index.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_parameter:
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.. rst-class:: classref-method
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:ref:`Variant<class_Variant>` **get_parameter** **(** :ref:`String<class_String>` name **)** |const|
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Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_parameter_default_value:
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.. rst-class:: classref-method
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:ref:`Variant<class_Variant>` **get_parameter_default_value** **(** :ref:`String<class_String>` name **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to return the default value of parameter "``name``". Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_get_parameter_list:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>` **get_parameter_list** **(** **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to return a list of the properties on this node. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
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.. rst-class:: classref-item-separator
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|
----
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.. _class_AnimationNode_method_has_filter:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_filter** **(** **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to return whether the blend tree editor should display filter editing on this node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_is_path_filtered:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_path_filtered** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
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Returns whether the given path is filtered.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_process:
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.. rst-class:: classref-method
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void **process** **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** |virtual|
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When inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`, implement this virtual method to run some code when this node is processed. The ``time`` parameter is a relative delta, unless ``seek`` is ``true``, in which case it is absolute.
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Here, call the :ref:`blend_input<class_AnimationNode_method_blend_input>`, :ref:`blend_node<class_AnimationNode_method_blend_node>` or :ref:`blend_animation<class_AnimationNode_method_blend_animation>` functions. You can also use :ref:`get_parameter<class_AnimationNode_method_get_parameter>` and :ref:`set_parameter<class_AnimationNode_method_set_parameter>` to modify local memory.
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||
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This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
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.. rst-class:: classref-item-separator
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||
|
|
||
|
----
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||
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.. _class_AnimationNode_method_remove_input:
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.. rst-class:: classref-method
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void **remove_input** **(** :ref:`int<class_int>` index **)**
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Removes an input, call this only when inactive.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNode_method_set_filter_path:
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.. rst-class:: classref-method
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void **set_filter_path** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
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Adds or removes a path for the filter.
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.. rst-class:: classref-item-separator
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----
|
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.. _class_AnimationNode_method_set_parameter:
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.. rst-class:: classref-method
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void **set_parameter** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
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Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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