77 lines
2.7 KiB
Text
77 lines
2.7 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeBlend3.xml.
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.. _class_AnimationNodeBlend3:
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AnimationNodeBlend3
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===================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Blends two of three animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations together linearly out of three based on a value in the ``[-1.0, 1.0]`` range.
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This node has three inputs:
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- The base animation
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- A -blend animation to blend with when the blend amount is in the ``[-1.0, 0.0]`` range.
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- A +blend animation to blend with when the blend amount is in the ``[0.0, 1.0]`` range
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/animation/animation_tree`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------+------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend3_property_sync>` | ``false`` |
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+-------------------------+------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationNodeBlend3_property_sync:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sync** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_use_sync** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_using_sync** **(** **)**
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If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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