virtualx-engine-docs/_sources/classes/class_astar2d.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AStar2D.xml.
.. _class_AStar2D:
AStar2D
=======
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
AStar class representation that uses 2D vectors as edges.
.. rst-class:: classref-introduction-group
Description
-----------
This is a wrapper for the :ref:`AStar<class_AStar>` class which uses 2D vectors instead of 3D vectors.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_compute_cost<class_AStar2D_method__compute_cost>` **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** |virtual| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_estimate_cost<class_AStar2D_method__estimate_cost>` **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** |virtual| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_point<class_AStar2D_method_add_point>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position, :ref:`float<class_float>` weight_scale=1.0 **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`are_points_connected<class_AStar2D_method_are_points_connected>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_AStar2D_method_clear>` **(** **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_points<class_AStar2D_method_connect_points>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_points<class_AStar2D_method_disconnect_points>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_available_point_id<class_AStar2D_method_get_available_point_id>` **(** **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_closest_point<class_AStar2D_method_get_closest_point>` **(** :ref:`Vector2<class_Vector2>` to_position, :ref:`bool<class_bool>` include_disabled=false **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_closest_position_in_segment<class_AStar2D_method_get_closest_position_in_segment>` **(** :ref:`Vector2<class_Vector2>` to_position **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_id_path<class_AStar2D_method_get_id_path>` **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_point_capacity<class_AStar2D_method_get_point_capacity>` **(** **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_point_connections<class_AStar2D_method_get_point_connections>` **(** :ref:`int<class_int>` id **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_point_count<class_AStar2D_method_get_point_count>` **(** **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`get_point_path<class_AStar2D_method_get_point_path>` **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_point_position<class_AStar2D_method_get_point_position>` **(** :ref:`int<class_int>` id **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_point_weight_scale<class_AStar2D_method_get_point_weight_scale>` **(** :ref:`int<class_int>` id **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_points<class_AStar2D_method_get_points>` **(** **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_point<class_AStar2D_method_has_point>` **(** :ref:`int<class_int>` id **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_point_disabled<class_AStar2D_method_is_point_disabled>` **(** :ref:`int<class_int>` id **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_point<class_AStar2D_method_remove_point>` **(** :ref:`int<class_int>` id **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reserve_space<class_AStar2D_method_reserve_space>` **(** :ref:`int<class_int>` num_nodes **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_disabled<class_AStar2D_method_set_point_disabled>` **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` disabled=true **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_position<class_AStar2D_method_set_point_position>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_weight_scale<class_AStar2D_method_set_point_weight_scale>` **(** :ref:`int<class_int>` id, :ref:`float<class_float>` weight_scale **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_AStar2D_method__compute_cost:
.. rst-class:: classref-method
:ref:`float<class_float>` **_compute_cost** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** |virtual|
Called when computing the cost between two connected points.
Note that this function is hidden in the default ``AStar2D`` class.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method__estimate_cost:
.. rst-class:: classref-method
:ref:`float<class_float>` **_estimate_cost** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)** |virtual|
Called when estimating the cost between a point and the path's ending point.
Note that this function is hidden in the default ``AStar2D`` class.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_add_point:
.. rst-class:: classref-method
void **add_point** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position, :ref:`float<class_float>` weight_scale=1.0 **)**
Adds a new point at the given position with the given identifier. The ``id`` must be 0 or larger, and the ``weight_scale`` must be 0.0 or greater.
The ``weight_scale`` is multiplied by the result of :ref:`_compute_cost<class_AStar2D_method__compute_cost>` when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower ``weight_scale``\ s to form a path.
::
var astar = AStar2D.new()
astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1
If there already exists a point for the given ``id``, its position and weight scale are updated to the given values.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_are_points_connected:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **are_points_connected** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)** |const|
Returns whether there is a connection/segment between the given points. If ``bidirectional`` is ``false``, returns whether movement from ``id`` to ``to_id`` is possible through this segment.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_clear:
.. rst-class:: classref-method
void **clear** **(** **)**
Clears all the points and segments.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_connect_points:
.. rst-class:: classref-method
void **connect_points** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)**
Creates a segment between the given points. If ``bidirectional`` is ``false``, only movement from ``id`` to ``to_id`` is allowed, not the reverse direction.
::
var astar = AStar2D.new()
astar.add_point(1, Vector2(1, 1))
astar.add_point(2, Vector2(0, 5))
astar.connect_points(1, 2, false)
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_disconnect_points:
.. rst-class:: classref-method
void **disconnect_points** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)**
Deletes the segment between the given points. If ``bidirectional`` is ``false``, only movement from ``id`` to ``to_id`` is prevented, and a unidirectional segment possibly remains.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_available_point_id:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_available_point_id** **(** **)** |const|
Returns the next available point ID with no point associated to it.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_closest_point:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_closest_point** **(** :ref:`Vector2<class_Vector2>` to_position, :ref:`bool<class_bool>` include_disabled=false **)** |const|
Returns the ID of the closest point to ``to_position``, optionally taking disabled points into account. Returns ``-1`` if there are no points in the points pool.
\ **Note:** If several points are the closest to ``to_position``, the one with the smallest ID will be returned, ensuring a deterministic result.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_closest_position_in_segment:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_closest_position_in_segment** **(** :ref:`Vector2<class_Vector2>` to_position **)** |const|
Returns the closest position to ``to_position`` that resides inside a segment between two connected points.
::
var astar = AStar2D.new()
astar.add_point(1, Vector2(0, 0))
astar.add_point(2, Vector2(0, 5))
astar.connect_points(1, 2)
var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3)
The result is in the segment that goes from ``y = 0`` to ``y = 5``. It's the closest position in the segment to the given point.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_id_path:
.. rst-class:: classref-method
:ref:`PoolIntArray<class_PoolIntArray>` **get_id_path** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)**
Returns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.
::
var astar = AStar2D.new()
astar.add_point(1, Vector2(0, 0))
astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1
astar.add_point(3, Vector2(1, 1))
astar.add_point(4, Vector2(2, 0))
astar.connect_points(1, 2, false)
astar.connect_points(2, 3, false)
astar.connect_points(4, 3, false)
astar.connect_points(1, 4, false)
var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]
If you change the 2nd point's weight to 3, then the result will be ``[1, 4, 3]`` instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_point_capacity:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_point_capacity** **(** **)** |const|
Returns the capacity of the structure backing the points, useful in conjunction with ``reserve_space``.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_point_connections:
.. rst-class:: classref-method
:ref:`PoolIntArray<class_PoolIntArray>` **get_point_connections** **(** :ref:`int<class_int>` id **)**
Returns an array with the IDs of the points that form the connection with the given point.
::
var astar = AStar2D.new()
astar.add_point(1, Vector2(0, 0))
astar.add_point(2, Vector2(0, 1))
astar.add_point(3, Vector2(1, 1))
astar.add_point(4, Vector2(2, 0))
astar.connect_points(1, 2, true)
astar.connect_points(1, 3, true)
var neighbors = astar.get_point_connections(1) # Returns [2, 3]
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_point_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_point_count** **(** **)** |const|
Returns the number of points currently in the points pool.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_point_path:
.. rst-class:: classref-method
:ref:`PoolVector2Array<class_PoolVector2Array>` **get_point_path** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)**
Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.
\ **Note:** This method is not thread-safe. If called from a :ref:`Thread<class_Thread>`, it will return an empty :ref:`PoolVector2Array<class_PoolVector2Array>` and will print an error message.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_point_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_point_position** **(** :ref:`int<class_int>` id **)** |const|
Returns the position of the point associated with the given ``id``.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_point_weight_scale:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_point_weight_scale** **(** :ref:`int<class_int>` id **)** |const|
Returns the weight scale of the point associated with the given ``id``.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_get_points:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_points** **(** **)**
Returns an array of all points.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_has_point:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_point** **(** :ref:`int<class_int>` id **)** |const|
Returns whether a point associated with the given ``id`` exists.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_is_point_disabled:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_point_disabled** **(** :ref:`int<class_int>` id **)** |const|
Returns whether a point is disabled or not for pathfinding. By default, all points are enabled.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_remove_point:
.. rst-class:: classref-method
void **remove_point** **(** :ref:`int<class_int>` id **)**
Removes the point associated with the given ``id`` from the points pool.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_reserve_space:
.. rst-class:: classref-method
void **reserve_space** **(** :ref:`int<class_int>` num_nodes **)**
Reserves space internally for ``num_nodes`` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_set_point_disabled:
.. rst-class:: classref-method
void **set_point_disabled** **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` disabled=true **)**
Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_set_point_position:
.. rst-class:: classref-method
void **set_point_position** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**
Sets the ``position`` for the point with the given ``id``.
.. rst-class:: classref-item-separator
----
.. _class_AStar2D_method_set_point_weight_scale:
.. rst-class:: classref-method
void **set_point_weight_scale** **(** :ref:`int<class_int>` id, :ref:`float<class_float>` weight_scale **)**
Sets the ``weight_scale`` for the point with the given ``id``. The ``weight_scale`` is multiplied by the result of :ref:`_compute_cost<class_AStar2D_method__compute_cost>` when determining the overall cost of traveling across a segment from a neighboring point to this point.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`