292 lines
10 KiB
Text
292 lines
10 KiB
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioEffectDelay.xml.
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.. _class_AudioEffectDelay:
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AudioEffectDelay
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================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` | ``340.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>` | ``16000.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>` | ``250.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>` | ``0.2`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>` | ``500.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>` | ``-12.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>` | ``-0.4`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AudioEffectDelay_property_dry:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **dry** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_dry** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_dry** **(** **)**
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback/active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **feedback/active** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_feedback_active** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_feedback_active** **(** **)**
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If ``true``, feedback is enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback/delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback/delay_ms** = ``340.0``
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.. rst-class:: classref-property-setget
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- void **set_feedback_delay_ms** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_feedback_delay_ms** **(** **)**
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Feedback delay time in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback/level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback/level_db** = ``-6.0``
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.. rst-class:: classref-property-setget
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- void **set_feedback_level_db** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_feedback_level_db** **(** **)**
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Sound level for ``tap1``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback/lowpass:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback/lowpass** = ``16000.0``
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.. rst-class:: classref-property-setget
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- void **set_feedback_lowpass** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_feedback_lowpass** **(** **)**
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1/active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **tap1/active** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_tap1_active** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_tap1_active** **(** **)**
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If ``true``, ``tap1`` will be enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1/delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1/delay_ms** = ``250.0``
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.. rst-class:: classref-property-setget
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- void **set_tap1_delay_ms** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_tap1_delay_ms** **(** **)**
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``tap1`` delay time in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1/level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1/level_db** = ``-6.0``
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.. rst-class:: classref-property-setget
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- void **set_tap1_level_db** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_tap1_level_db** **(** **)**
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Sound level for ``tap1``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1/pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1/pan** = ``0.2``
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.. rst-class:: classref-property-setget
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- void **set_tap1_pan** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_tap1_pan** **(** **)**
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Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right).
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2/active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **tap2/active** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_tap2_active** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_tap2_active** **(** **)**
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If ``true``, ``tap2`` will be enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2/delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2/delay_ms** = ``500.0``
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.. rst-class:: classref-property-setget
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- void **set_tap2_delay_ms** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_tap2_delay_ms** **(** **)**
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**Tap2** delay time in milliseconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2/level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2/level_db** = ``-12.0``
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.. rst-class:: classref-property-setget
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- void **set_tap2_level_db** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_tap2_level_db** **(** **)**
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Sound level for ``tap2``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2/pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2/pan** = ``-0.4``
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.. rst-class:: classref-property-setget
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- void **set_tap2_pan** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_tap2_pan** **(** **)**
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Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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