virtualx-engine-docs/_sources/classes/class_audioeffectreverb.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioEffectReverb.xml.
.. _class_AudioEffectReverb:
AudioEffectReverb
=================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
.. rst-class:: classref-introduction-group
Description
-----------
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AudioEffectReverb_property_damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **damping** = ``0.5``
.. rst-class:: classref-property-setget
- void **set_damping** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_damping** **(** **)**
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_dry:
.. rst-class:: classref-property
:ref:`float<class_float>` **dry** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_dry** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_dry** **(** **)**
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_hipass:
.. rst-class:: classref-property
:ref:`float<class_float>` **hipass** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_hpf** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_hpf** **(** **)**
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_predelay_feedback:
.. rst-class:: classref-property
:ref:`float<class_float>` **predelay_feedback** = ``0.4``
.. rst-class:: classref-property-setget
- void **set_predelay_feedback** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_predelay_feedback** **(** **)**
Output percent of predelay. Value can range from 0 to 1.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_predelay_msec:
.. rst-class:: classref-property
:ref:`float<class_float>` **predelay_msec** = ``150.0``
.. rst-class:: classref-property-setget
- void **set_predelay_msec** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_predelay_msec** **(** **)**
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_room_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **room_size** = ``0.8``
.. rst-class:: classref-property-setget
- void **set_room_size** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_room_size** **(** **)**
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_spread:
.. rst-class:: classref-property
:ref:`float<class_float>` **spread** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_spread** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_spread** **(** **)**
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectReverb_property_wet:
.. rst-class:: classref-property
:ref:`float<class_float>` **wet** = ``0.5``
.. rst-class:: classref-property-setget
- void **set_wet** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_wet** **(** **)**
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`