254 lines
9.7 KiB
Text
254 lines
9.7 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CanvasItemMaterial.xml.
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.. _class_CanvasItemMaterial:
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CanvasItemMaterial
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==================
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**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A material for :ref:`CanvasItem<class_CanvasItem>`\ s.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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**CanvasItemMaterial**\ s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a :ref:`ShaderMaterial<class_ShaderMaterial>` to more fully customize a material's interactions with a :ref:`CanvasItem<class_CanvasItem>`.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_property_blend_mode>` | ``0`` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_property_light_mode>` | ``0`` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`particles_anim_h_frames<class_CanvasItemMaterial_property_particles_anim_h_frames>` | |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`particles_anim_loop<class_CanvasItemMaterial_property_particles_anim_loop>` | |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`particles_anim_v_frames<class_CanvasItemMaterial_property_particles_anim_v_frames>` | |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_CanvasItemMaterial_BlendMode:
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.. rst-class:: classref-enumeration
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enum **BlendMode**:
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_MIX:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **BLEND_MODE_MIX** = ``0``
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Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **BLEND_MODE_ADD** = ``1``
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Additive blending mode.
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_SUB:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **BLEND_MODE_SUB** = ``2``
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Subtractive blending mode.
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_MUL:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **BLEND_MODE_MUL** = ``3``
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Multiplicative blending mode.
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_PREMULT_ALPHA:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **BLEND_MODE_PREMULT_ALPHA** = ``4``
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Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
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.. rst-class:: classref-item-separator
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----
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.. _enum_CanvasItemMaterial_LightMode:
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.. rst-class:: classref-enumeration
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enum **LightMode**:
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.. _class_CanvasItemMaterial_constant_LIGHT_MODE_NORMAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **LIGHT_MODE_NORMAL** = ``0``
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Render the material using both light and non-light sensitive material properties.
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.. _class_CanvasItemMaterial_constant_LIGHT_MODE_UNSHADED:
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.. rst-class:: classref-enumeration-constant
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:ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **LIGHT_MODE_UNSHADED** = ``1``
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Render the material as if there were no light.
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.. _class_CanvasItemMaterial_constant_LIGHT_MODE_LIGHT_ONLY:
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.. rst-class:: classref-enumeration-constant
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:ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **LIGHT_MODE_LIGHT_ONLY** = ``2``
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Render the material as if there were only light.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CanvasItemMaterial_property_blend_mode:
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.. rst-class:: classref-property
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:ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **blend_mode** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_blend_mode** **(** :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` value **)**
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- :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **get_blend_mode** **(** **)**
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The manner in which a material's rendering is applied to underlying textures.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasItemMaterial_property_light_mode:
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.. rst-class:: classref-property
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:ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **light_mode** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_light_mode** **(** :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` value **)**
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- :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **get_light_mode** **(** **)**
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The manner in which material reacts to lighting.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasItemMaterial_property_particles_anim_h_frames:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **particles_anim_h_frames**
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.. rst-class:: classref-property-setget
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- void **set_particles_anim_h_frames** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_particles_anim_h_frames** **(** **)**
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The number of columns in the spritesheet assigned as :ref:`Texture<class_Texture>` for a :ref:`Particles2D<class_Particles2D>` or :ref:`CPUParticles2D<class_CPUParticles2D>`.
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\ **Note:** This property is only used and visible in the editor if :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` is ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasItemMaterial_property_particles_anim_loop:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **particles_anim_loop**
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.. rst-class:: classref-property-setget
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- void **set_particles_anim_loop** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **get_particles_anim_loop** **(** **)**
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If ``true``, the particles animation will loop.
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\ **Note:** This property is only used and visible in the editor if :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` is ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasItemMaterial_property_particles_anim_v_frames:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **particles_anim_v_frames**
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.. rst-class:: classref-property-setget
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- void **set_particles_anim_v_frames** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_particles_anim_v_frames** **(** **)**
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The number of rows in the spritesheet assigned as :ref:`Texture<class_Texture>` for a :ref:`Particles2D<class_Particles2D>` or :ref:`CPUParticles2D<class_CPUParticles2D>`.
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\ **Note:** This property is only used and visible in the editor if :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` is ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasItemMaterial_property_particles_animation:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **particles_animation** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_particles_animation** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **get_particles_animation** **(** **)**
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If ``true``, enable spritesheet-based animation features when assigned to :ref:`Particles2D<class_Particles2D>` and :ref:`CPUParticles2D<class_CPUParticles2D>` nodes. The :ref:`ParticlesMaterial.anim_speed<class_ParticlesMaterial_property_anim_speed>` or :ref:`CPUParticles2D.anim_speed<class_CPUParticles2D_property_anim_speed>` should also be set to a positive value for the animation to play.
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This property (and other ``particles_anim_*`` properties that depend on it) has no effect on other types of nodes.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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