virtualx-engine-docs/_sources/classes/class_collisionpolygon.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CollisionPolygon.xml.
.. _class_CollisionPolygon:
CollisionPolygon
================
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Editor-only class for defining a collision polygon in 3D space.
.. rst-class:: classref-introduction-group
Description
-----------
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a :ref:`Shape<class_Shape>` for gameplay. Properties modified during gameplay will have no effect.
\ **Warning:** A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its :ref:`polygon<class_CollisionPolygon_property_polygon>`'s vertices instead.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon_property_depth>` | ``1.0`` |
+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon_property_disabled>` | ``false`` |
+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon_property_margin>` | ``0.04`` |
+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>` | ``PoolVector2Array( )`` |
+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CollisionPolygon_property_depth:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_depth** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_depth** **(** **)**
Length that the resulting collision extends in either direction perpendicular to its polygon.
.. rst-class:: classref-item-separator
----
.. _class_CollisionPolygon_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_disabled** **(** **)**
If ``true``, no collision will be produced.
.. rst-class:: classref-item-separator
----
.. _class_CollisionPolygon_property_margin:
.. rst-class:: classref-property
:ref:`float<class_float>` **margin** = ``0.04``
.. rst-class:: classref-property-setget
- void **set_margin** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_margin** **(** **)**
The collision margin for the generated :ref:`Shape<class_Shape>`. See :ref:`Shape.margin<class_Shape_property_margin>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_CollisionPolygon_property_polygon:
.. rst-class:: classref-property
:ref:`PoolVector2Array<class_PoolVector2Array>` **polygon** = ``PoolVector2Array( )``
.. rst-class:: classref-property-setget
- void **set_polygon** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` value **)**
- :ref:`PoolVector2Array<class_PoolVector2Array>` **get_polygon** **(** **)**
Array of vertices which define the polygon.
\ **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`