123 lines
5.1 KiB
Text
123 lines
5.1 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CollisionPolygon.xml.
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.. _class_CollisionPolygon:
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CollisionPolygon
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================
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**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Editor-only class for defining a collision polygon in 3D space.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a :ref:`Shape<class_Shape>` for gameplay. Properties modified during gameplay will have no effect.
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\ **Warning:** A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its :ref:`polygon<class_CollisionPolygon_property_polygon>`'s vertices instead.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon_property_depth>` | ``1.0`` |
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+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon_property_disabled>` | ``false`` |
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+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon_property_margin>` | ``0.04`` |
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+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>` | ``PoolVector2Array( )`` |
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+-------------------------------------------------+-----------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CollisionPolygon_property_depth:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **depth** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_depth** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_depth** **(** **)**
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Length that the resulting collision extends in either direction perpendicular to its polygon.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_disabled** **(** **)**
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If ``true``, no collision will be produced.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.04``
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.. rst-class:: classref-property-setget
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- void **set_margin** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_margin** **(** **)**
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The collision margin for the generated :ref:`Shape<class_Shape>`. See :ref:`Shape.margin<class_Shape_property_margin>` for more details.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon_property_polygon:
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.. rst-class:: classref-property
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:ref:`PoolVector2Array<class_PoolVector2Array>` **polygon** = ``PoolVector2Array( )``
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.. rst-class:: classref-property-setget
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- void **set_polygon** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` value **)**
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **get_polygon** **(** **)**
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Array of vertices which define the polygon.
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\ **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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