136 lines
5.5 KiB
Text
136 lines
5.5 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CollisionShape2D.xml.
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.. _class_CollisionShape2D:
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CollisionShape2D
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================
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Node that represents collision shape data in 2D space.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Editor facility for creating and editing collision shapes in 2D space. Set the :ref:`shape<class_CollisionShape2D_property_shape>` property to configure the shape. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape<class_CollisionObject2D_method_shape_owner_get_shape>` to get the actual shape.
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You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_Area2D>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_PhysicsBody2D>` to create a solid object.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
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- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
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- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
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- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
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| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CollisionShape2D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_disabled** **(** **)**
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A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred<class_Object_method_set_deferred>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_one_way_collision:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **one_way_collision** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_one_way_collision** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)**
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Sets whether this collision shape should only detect collision on one side (top or bottom).
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\ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_one_way_collision_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **one_way_collision_margin** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_one_way_collision_margin** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_one_way_collision_margin** **(** **)**
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The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_shape:
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.. rst-class:: classref-property
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:ref:`Shape2D<class_Shape2D>` **shape**
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.. rst-class:: classref-property-setget
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- void **set_shape** **(** :ref:`Shape2D<class_Shape2D>` value **)**
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- :ref:`Shape2D<class_Shape2D>` **get_shape** **(** **)**
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The actual shape owned by this collision shape.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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