166 lines
5.8 KiB
Text
166 lines
5.8 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/csg/doc_classes/CSGCylinder.xml.
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.. _class_CSGCylinder:
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CSGCylinder
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===========
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**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A CSG Cylinder shape.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This node allows you to create a cylinder (or cone) for use with the CSG system.
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\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder_property_cone>` | ``false`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`height<class_CSGCylinder_property_height>` | ``1.0`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder_property_material>` | |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder_property_radius>` | ``1.0`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder_property_sides>` | ``8`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder_property_smooth_faces>` | ``true`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CSGCylinder_property_cone:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **cone** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_cone** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_cone** **(** **)**
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If ``true`` a cone is created, the :ref:`radius<class_CSGCylinder_property_radius>` will only apply to one side.
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.. rst-class:: classref-item-separator
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----
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.. _class_CSGCylinder_property_height:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **height** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_height** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_height** **(** **)**
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The height of the cylinder.
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.. rst-class:: classref-item-separator
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----
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.. _class_CSGCylinder_property_material:
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.. rst-class:: classref-property
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:ref:`Material<class_Material>` **material**
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.. rst-class:: classref-property-setget
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- void **set_material** **(** :ref:`Material<class_Material>` value **)**
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- :ref:`Material<class_Material>` **get_material** **(** **)**
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The material used to render the cylinder.
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.. rst-class:: classref-item-separator
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----
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.. _class_CSGCylinder_property_radius:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **radius** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_radius** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_radius** **(** **)**
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The radius of the cylinder.
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.. rst-class:: classref-item-separator
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----
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.. _class_CSGCylinder_property_sides:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **sides** = ``8``
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.. rst-class:: classref-property-setget
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- void **set_sides** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_sides** **(** **)**
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The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
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.. rst-class:: classref-item-separator
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----
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.. _class_CSGCylinder_property_smooth_faces:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **smooth_faces** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_smooth_faces** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **get_smooth_faces** **(** **)**
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If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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