virtualx-engine-docs/_sources/classes/class_cubemesh.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CubeMesh.xml.
.. _class_CubeMesh:
CubeMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
.. rst-class:: classref-introduction-group
Description
-----------
Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
\ **Note:** When using a large textured **CubeMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` and :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` until you no longer notice UV jittering.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_CubeMesh_property_size>` | ``Vector3( 2, 2, 2 )`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CubeMesh_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3( 2, 2, 2 )``
.. rst-class:: classref-property-setget
- void **set_size** **(** :ref:`Vector3<class_Vector3>` value **)**
- :ref:`Vector3<class_Vector3>` **get_size** **(** **)**
Size of the cuboid mesh.
.. rst-class:: classref-item-separator
----
.. _class_CubeMesh_property_subdivide_depth:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_depth** = ``0``
.. rst-class:: classref-property-setget
- void **set_subdivide_depth** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_subdivide_depth** **(** **)**
Number of extra edge loops inserted along the Z axis.
.. rst-class:: classref-item-separator
----
.. _class_CubeMesh_property_subdivide_height:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_height** = ``0``
.. rst-class:: classref-property-setget
- void **set_subdivide_height** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_subdivide_height** **(** **)**
Number of extra edge loops inserted along the Y axis.
.. rst-class:: classref-item-separator
----
.. _class_CubeMesh_property_subdivide_width:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_width** = ``0``
.. rst-class:: classref-property-setget
- void **set_subdivide_width** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_subdivide_width** **(** **)**
Number of extra edge loops inserted along the X axis.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`