virtualx-engine-docs/_sources/classes/class_cylindershape.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CylinderShape.xml.
.. _class_CylinderShape:
CylinderShape
=============
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Cylinder shape for collisions.
.. rst-class:: classref-introduction-group
Description
-----------
Cylinder shape for collisions.
\ **Note:** When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using :ref:`CapsuleShape<class_CapsuleShape>` or :ref:`BoxShape<class_BoxShape>` instead is recommended.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+----------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`height<class_CylinderShape_property_height>` | ``2.0`` |
+---------------------------+----------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`radius<class_CylinderShape_property_radius>` | ``1.0`` |
+---------------------------+----------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CylinderShape_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``2.0``
.. rst-class:: classref-property-setget
- void **set_height** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_height** **(** **)**
The cylinder's height.
.. rst-class:: classref-item-separator
----
.. _class_CylinderShape_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_radius** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_radius** **(** **)**
The cylinder's radius.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`