virtualx-engine-docs/_sources/classes/class_gdscript.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gdscript/doc_classes/GDScript.xml.
.. _class_GDScript:
GDScript
========
**Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A script implemented in the GDScript programming language.
.. rst-class:: classref-introduction-group
Description
-----------
A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
\ :ref:`new<class_GDScript_method_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_method_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`../tutorials/scripting/gdscript/index`
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------------+-------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`get_as_byte_code<class_GDScript_method_get_as_byte_code>` **(** **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`new<class_GDScript_method_new>` **(** ... **)** |vararg| |
+-------------------------------------------+-------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_GDScript_method_get_as_byte_code:
.. rst-class:: classref-method
:ref:`PoolByteArray<class_PoolByteArray>` **get_as_byte_code** **(** **)** |const|
Returns byte code for the script source code.
.. rst-class:: classref-item-separator
----
.. _class_GDScript_method_new:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **new** **(** ... **)** |vararg|
Returns a new instance of the script.
For example:
::
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`