221 lines
15 KiB
Text
221 lines
15 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gltf/doc_classes/GLTFDocumentExtension.xml.
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.. _class_GLTFDocumentExtension:
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GLTFDocumentExtension
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=====================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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:ref:`GLTFDocument<class_GLTFDocument>` extension class.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Extends the functionality of the :ref:`GLTFDocument<class_GLTFDocument>` class by allowing you to run arbitrary code at various stages of GLTF import or export.
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\ **Note:** Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the ``set_additional_data`` and ``get_additional_data`` methods in :ref:`GLTFState<class_GLTFState>` or :ref:`GLTFNode<class_GLTFNode>`.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_convert_scene_node<class_GLTFDocumentExtension_method__convert_scene_node>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Node<class_Node>` scene_node **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_export_node<class_GLTFDocumentExtension_method__export_node>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Dictionary<class_Dictionary>` json, :ref:`Node<class_Node>` node **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_export_post<class_GLTFDocumentExtension_method__export_post>` **(** :ref:`GLTFState<class_GLTFState>` state **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_export_preflight<class_GLTFDocumentExtension_method__export_preflight>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`Node<class_Node>` root **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`_generate_scene_node<class_GLTFDocumentExtension_method__generate_scene_node>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Node<class_Node>` scene_parent **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`_get_supported_extensions<class_GLTFDocumentExtension_method__get_supported_extensions>` **(** **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_import_node<class_GLTFDocumentExtension_method__import_node>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Dictionary<class_Dictionary>` json, :ref:`Node<class_Node>` node **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_import_post<class_GLTFDocumentExtension_method__import_post>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`Node<class_Node>` root **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_import_post_parse<class_GLTFDocumentExtension_method__import_post_parse>` **(** :ref:`GLTFState<class_GLTFState>` state **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_import_preflight<class_GLTFDocumentExtension_method__import_preflight>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`PoolStringArray<class_PoolStringArray>` extensions **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_parse_node_extensions<class_GLTFDocumentExtension_method__parse_node_extensions>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Dictionary<class_Dictionary>` extensions **)** |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_GLTFDocumentExtension_method__convert_scene_node:
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.. rst-class:: classref-method
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void **_convert_scene_node** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Node<class_Node>` scene_node **)** |virtual|
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Part of the export process. This method is run after :ref:`_export_preflight<class_GLTFDocumentExtension_method__export_preflight>` and before :ref:`_export_node<class_GLTFDocumentExtension_method__export_node>`.
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Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by :ref:`_export_node<class_GLTFDocumentExtension_method__export_node>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__export_node:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_export_node** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Dictionary<class_Dictionary>` json, :ref:`Node<class_Node>` node **)** |virtual|
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Part of the export process. This method is run after :ref:`_convert_scene_node<class_GLTFDocumentExtension_method__convert_scene_node>` and before :ref:`_export_post<class_GLTFDocumentExtension_method__export_post>`.
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This method can be used to modify the final JSON of each node.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__export_post:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_export_post** **(** :ref:`GLTFState<class_GLTFState>` state **)** |virtual|
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Part of the export process. This method is run last, after all other parts of the export process.
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This method can be used to modify the final JSON of the generated GLTF file.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__export_preflight:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_export_preflight** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`Node<class_Node>` root **)** |virtual|
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Part of the export process. This method is run first, before all other parts of the export process.
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The return value is used to determine if this **GLTFDocumentExtension** instance should be used for exporting a given GLTF file. If :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>`, the export will use this **GLTFDocumentExtension** instance. If not overridden, :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` is returned.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__generate_scene_node:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **_generate_scene_node** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Node<class_Node>` scene_parent **)** |virtual|
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Part of the import process. This method is run after :ref:`_parse_node_extensions<class_GLTFDocumentExtension_method__parse_node_extensions>` and before :ref:`_import_post_parse<class_GLTFDocumentExtension_method__import_post_parse>`.
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Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__get_supported_extensions:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>` **_get_supported_extensions** **(** **)** |virtual|
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Part of the import process. This method is run after :ref:`_import_preflight<class_GLTFDocumentExtension_method__import_preflight>` and before :ref:`_parse_node_extensions<class_GLTFDocumentExtension_method__parse_node_extensions>`.
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Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__import_node:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_import_node** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Dictionary<class_Dictionary>` json, :ref:`Node<class_Node>` node **)** |virtual|
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Part of the import process. This method is run after :ref:`_import_post_parse<class_GLTFDocumentExtension_method__import_post_parse>` and before :ref:`_import_post<class_GLTFDocumentExtension_method__import_post>`.
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This method can be used to make modifications to each of the generated Godot scene nodes.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__import_post:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_import_post** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`Node<class_Node>` root **)** |virtual|
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Part of the import process. This method is run last, after all other parts of the import process.
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This method can be used to modify the final Godot scene generated by the import process.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__import_post_parse:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_import_post_parse** **(** :ref:`GLTFState<class_GLTFState>` state **)** |virtual|
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Part of the import process. This method is run after :ref:`_generate_scene_node<class_GLTFDocumentExtension_method__generate_scene_node>` and before :ref:`_import_node<class_GLTFDocumentExtension_method__import_node>`.
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This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__import_preflight:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_import_preflight** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`PoolStringArray<class_PoolStringArray>` extensions **)** |virtual|
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Part of the import process. This method is run first, before all other parts of the import process.
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The return value is used to determine if this **GLTFDocumentExtension** instance should be used for importing a given GLTF file. If :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>`, the import will use this **GLTFDocumentExtension** instance. If not overridden, :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` is returned.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocumentExtension_method__parse_node_extensions:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_parse_node_extensions** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`GLTFNode<class_GLTFNode>` gltf_node, :ref:`Dictionary<class_Dictionary>` extensions **)** |virtual|
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Part of the import process. This method is run after :ref:`_get_supported_extensions<class_GLTFDocumentExtension_method__get_supported_extensions>` and before :ref:`_generate_scene_node<class_GLTFDocumentExtension_method__generate_scene_node>`.
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Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by :ref:`_generate_scene_node<class_GLTFDocumentExtension_method__generate_scene_node>`. The return value should be a member of the :ref:`Error<enum_@GlobalScope_Error>` enum.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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