213 lines
8.3 KiB
Text
213 lines
8.3 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gltf/doc_classes/GLTFLight.xml.
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.. _class_GLTFLight:
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GLTFLight
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=========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Represents a GLTF light.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Represents a light as defined by the ``KHR_lights_punctual`` GLTF extension.
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\ **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to **GLTFLight** within a script will cause an error in an exported project.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `KHR_lights_punctual GLTF extension spec <https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_GLTFLight_property_color>` | ``Color( 1, 1, 1, 1 )`` |
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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| :ref:`float<class_float>` | :ref:`inner_cone_angle<class_GLTFLight_property_inner_cone_angle>` | ``0.0`` |
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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| :ref:`float<class_float>` | :ref:`intensity<class_GLTFLight_property_intensity>` | ``1.0`` |
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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| :ref:`float<class_float>` | :ref:`outer_cone_angle<class_GLTFLight_property_outer_cone_angle>` | ``0.785398`` |
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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| :ref:`float<class_float>` | :ref:`range<class_GLTFLight_property_range>` | ``inf`` |
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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| :ref:`String<class_String>` | :ref:`type<class_GLTFLight_property_type>` | ``""`` |
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+-----------------------------+--------------------------------------------------------------------+-------------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFLight_method_to_dictionary>` **(** **)** |const| |
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+-------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`Light<class_Light>` | :ref:`to_node<class_GLTFLight_method_to_node>` **(** **)** |const| |
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+-------------------------------------+--------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_GLTFLight_property_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **color** = ``Color( 1, 1, 1, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_color** **(** :ref:`Color<class_Color>` value **)**
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- :ref:`Color<class_Color>` **get_color** **(** **)**
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The :ref:`Color<class_Color>` of the light. Defaults to white. A black color causes the light to have no effect.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFLight_property_inner_cone_angle:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **inner_cone_angle** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_inner_cone_angle** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_inner_cone_angle** **(** **)**
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The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.
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Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot :ref:`SpotLight<class_SpotLight>`, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFLight_property_intensity:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **intensity** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_intensity** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_intensity** **(** **)**
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The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFLight_property_outer_cone_angle:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **outer_cone_angle** = ``0.785398``
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.. rst-class:: classref-property-setget
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- void **set_outer_cone_angle** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_outer_cone_angle** **(** **)**
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The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.
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At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot :ref:`SpotLight<class_SpotLight>`, the outer cone angle is used as the angle of the spotlight.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFLight_property_range:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **range** = ``inf``
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.. rst-class:: classref-property-setget
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- void **set_range** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_range** **(** **)**
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The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFLight_property_type:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **type** = ``""``
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.. rst-class:: classref-property-setget
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- void **set_type** **(** :ref:`String<class_String>` value **)**
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- :ref:`String<class_String>` **get_type** **(** **)**
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The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's :ref:`OmniLight<class_OmniLight>`, :ref:`SpotLight<class_SpotLight>`, and :ref:`DirectionalLight<class_DirectionalLight>` respectively.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_GLTFLight_method_to_dictionary:
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.. rst-class:: classref-method
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:ref:`Dictionary<class_Dictionary>` **to_dictionary** **(** **)** |const|
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Serializes this GLTFLight instance into a :ref:`Dictionary<class_Dictionary>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFLight_method_to_node:
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.. rst-class:: classref-method
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:ref:`Light<class_Light>` **to_node** **(** **)** |const|
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Converts this GLTFLight instance into a Godot :ref:`Light<class_Light>` node.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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