virtualx-engine-docs/_sources/classes/class_gltfskeleton.rst.txt

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2024-10-23 18:41:33 +02:00
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gltf/doc_classes/GLTFSkeleton.xml.
.. _class_GLTFSkeleton:
GLTFSkeleton
============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
.. rst-class:: classref-introduction-group
Description
-----------
**Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to **GLTFSkeleton** within a script will cause an error in an exported project.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------+---------------------------------------------------+----------------------+
| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`joints<class_GLTFSkeleton_property_joints>` | ``PoolIntArray( )`` |
+-----------------------------------------+---------------------------------------------------+----------------------+
| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`roots<class_GLTFSkeleton_property_roots>` | ``PoolIntArray( )`` |
+-----------------------------------------+---------------------------------------------------+----------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BoneAttachment<class_BoneAttachment>` | :ref:`get_bone_attachment<class_GLTFSkeleton_method_get_bone_attachment>` **(** :ref:`int<class_int>` idx **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_attachment_count<class_GLTFSkeleton_method_get_bone_attachment_count>` **(** **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_godot_bone_node<class_GLTFSkeleton_method_get_godot_bone_node>` **(** **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Skeleton<class_Skeleton>` | :ref:`get_godot_skeleton<class_GLTFSkeleton_method_get_godot_skeleton>` **(** **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFSkeleton_method_get_unique_names>` **(** **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_godot_bone_node<class_GLTFSkeleton_method_set_godot_bone_node>` **(** :ref:`Dictionary<class_Dictionary>` godot_bone_node **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_names<class_GLTFSkeleton_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GLTFSkeleton_property_joints:
.. rst-class:: classref-property
:ref:`PoolIntArray<class_PoolIntArray>` **joints** = ``PoolIntArray( )``
.. rst-class:: classref-property-setget
- void **set_joints** **(** :ref:`PoolIntArray<class_PoolIntArray>` value **)**
- :ref:`PoolIntArray<class_PoolIntArray>` **get_joints** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_property_roots:
.. rst-class:: classref-property
:ref:`PoolIntArray<class_PoolIntArray>` **roots** = ``PoolIntArray( )``
.. rst-class:: classref-property-setget
- void **set_roots** **(** :ref:`PoolIntArray<class_PoolIntArray>` value **)**
- :ref:`PoolIntArray<class_PoolIntArray>` **get_roots** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_GLTFSkeleton_method_get_bone_attachment:
.. rst-class:: classref-method
:ref:`BoneAttachment<class_BoneAttachment>` **get_bone_attachment** **(** :ref:`int<class_int>` idx **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_method_get_bone_attachment_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_bone_attachment_count** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_method_get_godot_bone_node:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **get_godot_bone_node** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_method_get_godot_skeleton:
.. rst-class:: classref-method
:ref:`Skeleton<class_Skeleton>` **get_godot_skeleton** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_method_get_unique_names:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_unique_names** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_method_set_godot_bone_node:
.. rst-class:: classref-method
void **set_godot_bone_node** **(** :ref:`Dictionary<class_Dictionary>` godot_bone_node **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFSkeleton_method_set_unique_names:
.. rst-class:: classref-method
void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`