193 lines
9.3 KiB
Text
193 lines
9.3 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ImmediateGeometry.xml.
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.. _class_ImmediateGeometry:
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ImmediateGeometry
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=================
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**Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Draws simple geometry from code.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
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See also :ref:`ArrayMesh<class_ArrayMesh>`, :ref:`MeshDataTool<class_MeshDataTool>` and :ref:`SurfaceTool<class_SurfaceTool>` for procedural geometry generation.
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\ **Note:** ImmediateGeometry3D is best suited to small amounts of mesh data that change every frame. It will be slow when handling large amounts of mesh data. If mesh data doesn't change often, use :ref:`ArrayMesh<class_ArrayMesh>`, :ref:`MeshDataTool<class_MeshDataTool>` or :ref:`SurfaceTool<class_SurfaceTool>` instead.
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\ **Note:** Godot uses clockwise `winding order <https://learnopengl.com/Advanced-OpenGL/Face-culling>`__ for front faces of triangle primitive modes.
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\ **Note:** In case of missing points when handling large amounts of mesh data, try increasing its buffer size limit under :ref:`ProjectSettings.rendering/limits/buffers/immediate_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb>`.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_sphere<class_ImmediateGeometry_method_add_sphere>` **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_vertex<class_ImmediateGeometry_method_add_vertex>` **(** :ref:`Vector3<class_Vector3>` position **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`begin<class_ImmediateGeometry_method_begin>` **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Texture<class_Texture>` texture=null **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_ImmediateGeometry_method_clear>` **(** **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`end<class_ImmediateGeometry_method_end>` **(** **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_color<class_ImmediateGeometry_method_set_color>` **(** :ref:`Color<class_Color>` color **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_normal<class_ImmediateGeometry_method_set_normal>` **(** :ref:`Vector3<class_Vector3>` normal **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tangent<class_ImmediateGeometry_method_set_tangent>` **(** :ref:`Plane<class_Plane>` tangent **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_uv<class_ImmediateGeometry_method_set_uv>` **(** :ref:`Vector2<class_Vector2>` uv **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_uv2<class_ImmediateGeometry_method_set_uv2>` **(** :ref:`Vector2<class_Vector2>` uv **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_ImmediateGeometry_method_add_sphere:
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.. rst-class:: classref-method
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void **add_sphere** **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)**
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Simple helper to draw an UV sphere with given latitude, longitude and radius.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_add_vertex:
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.. rst-class:: classref-method
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void **add_vertex** **(** :ref:`Vector3<class_Vector3>` position **)**
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Adds a vertex in local coordinate space with the currently set color/uv/etc.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_begin:
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.. rst-class:: classref-method
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void **begin** **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Texture<class_Texture>` texture=null **)**
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Begin drawing (and optionally pass a texture override). When done call :ref:`end<class_ImmediateGeometry_method_end>`. For more information on how this works, search for ``glBegin()`` and ``glEnd()`` references.
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For the type of primitive, see the :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` enum.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_clear:
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.. rst-class:: classref-method
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void **clear** **(** **)**
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Clears everything that was drawn using begin/end.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_end:
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.. rst-class:: classref-method
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void **end** **(** **)**
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Ends a drawing context and displays the results.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_set_color:
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.. rst-class:: classref-method
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void **set_color** **(** :ref:`Color<class_Color>` color **)**
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The current drawing color.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_set_normal:
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.. rst-class:: classref-method
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void **set_normal** **(** :ref:`Vector3<class_Vector3>` normal **)**
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The next vertex's normal.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_set_tangent:
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.. rst-class:: classref-method
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void **set_tangent** **(** :ref:`Plane<class_Plane>` tangent **)**
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The next vertex's tangent (and binormal facing).
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_set_uv:
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.. rst-class:: classref-method
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void **set_uv** **(** :ref:`Vector2<class_Vector2>` uv **)**
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The next vertex's UV.
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.. rst-class:: classref-item-separator
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----
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.. _class_ImmediateGeometry_method_set_uv2:
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.. rst-class:: classref-method
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void **set_uv2** **(** :ref:`Vector2<class_Vector2>` uv **)**
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The next vertex's second layer UV.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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