virtualx-engine-docs/_sources/classes/class_inputevent.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEvent.xml.
.. _class_InputEvent:
InputEvent
==========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
Generic input event.
.. rst-class:: classref-introduction-group
Description
-----------
Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`InputEvent <../tutorials/inputs/inputevent>`
- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------+-------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` | ``0`` |
+-----------------------+-------------------------------------------------+-------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false, :ref:`bool<class_bool>` exact_match=false **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_canceled<class_InputEvent_method_is_canceled>` **(** **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_released<class_InputEvent_method_is_released>` **(** **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` exact_match=true **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InputEvent_property_device:
.. rst-class:: classref-property
:ref:`int<class_int>` **device** = ``0``
.. rst-class:: classref-property-setget
- void **set_device** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_device** **(** **)**
The event's device ID.
\ **Note:** This device ID will always be ``-1`` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_InputEvent_method_accumulate:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
Returns ``true`` if the given input event and this input event can be added together (only for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`).
The given input event's position, global position and speed will be copied. The resulting ``relative`` is a sum of both events. Both events' modifiers have to be identical.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_as_text:
.. rst-class:: classref-method
:ref:`String<class_String>` **as_text** **(** **)** |const|
Returns a :ref:`String<class_String>` representation of the event.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_get_action_strength:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_action:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns ``true`` if this input event matches a pre-defined action of any type.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_action_pressed:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns ``true`` if the given action is being pressed (and is not an echo event for :ref:`InputEventKey<class_InputEventKey>` events, unless ``allow_echo`` is ``true``). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
\ **Note:** Due to keyboard ghosting, :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <../tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_action_released:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_action_type:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_action_type** **(** **)** |const|
Returns ``true`` if this input event's type is one that can be assigned to an input action.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_canceled:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_canceled** **(** **)** |const|
Returns ``true`` if this input event has been canceled.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_echo:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_echo** **(** **)** |const|
Returns ``true`` if this input event is an echo event (only for events of type :ref:`InputEventKey<class_InputEventKey>`).
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_pressed:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
Returns ``true`` if this input event is pressed. Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
\ **Note:** Due to keyboard ghosting, :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <../tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_is_released:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_released** **(** **)** |const|
Returns ``true`` if this input event is released. Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_shortcut_match:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` exact_match=true **)** |const|
Returns ``true`` if the specified ``event`` matches this event. Only valid for action events i.e key (:ref:`InputEventKey<class_InputEventKey>`), button (:ref:`InputEventMouseButton<class_InputEventMouseButton>` or :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`), axis :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` or action (:ref:`InputEventAction<class_InputEventAction>`) events.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
.. rst-class:: classref-item-separator
----
.. _class_InputEvent_method_xformed_by:
.. rst-class:: classref-method
:ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** |const|
Returns a copy of the given input event which has been offset by ``local_ofs`` and transformed by ``xform``. Relevant for events of type :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventMagnifyGesture<class_InputEventMagnifyGesture>` and :ref:`InputEventPanGesture<class_InputEventPanGesture>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`