virtualx-engine-docs/_sources/classes/class_interpolatedcamera.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InterpolatedCamera.xml.
.. _class_InterpolatedCamera:
InterpolatedCamera
==================
**Inherits:** :ref:`Camera<class_Camera>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
*Deprecated.* Camera which moves toward another node.
.. rst-class:: classref-introduction-group
Description
-----------
*Deprecated (will be removed in Godot 4.0).* InterpolatedCamera is a :ref:`Camera<class_Camera>` which smoothly moves to match a target node's position and rotation.
If it is not :ref:`enabled<class_InterpolatedCamera_property_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_InterpolatedCamera_property_enabled>` | ``false`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` | :ref:`process_mode<class_InterpolatedCamera_property_process_mode>` | ``1`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`float<class_float>` | :ref:`speed<class_InterpolatedCamera_property_speed>` | ``1.0`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target<class_InterpolatedCamera_property_target>` | ``NodePath("")`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_target<class_InterpolatedCamera_method_set_target>` **(** :ref:`Object<class_Object>` target **)** |
+------+--------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_InterpolatedCamera_InterpolatedCameraProcessMode:
.. rst-class:: classref-enumeration
enum **InterpolatedCameraProcessMode**:
.. _class_InterpolatedCamera_constant_INTERPOLATED_CAMERA_PROCESS_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` **INTERPOLATED_CAMERA_PROCESS_PHYSICS** = ``0``
The camera updates with the ``_physics_process`` callback.
.. _class_InterpolatedCamera_constant_INTERPOLATED_CAMERA_PROCESS_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` **INTERPOLATED_CAMERA_PROCESS_IDLE** = ``1``
The camera updates with the ``_process`` callback.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InterpolatedCamera_property_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_interpolation_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_interpolation_enabled** **(** **)**
If ``true``, and a target is set, the camera will move automatically.
.. rst-class:: classref-item-separator
----
.. _class_InterpolatedCamera_property_process_mode:
.. rst-class:: classref-property
:ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` **process_mode** = ``1``
.. rst-class:: classref-property-setget
- void **set_process_mode** **(** :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` value **)**
- :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` **get_process_mode** **(** **)**
The camera's process callback. See :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>`.
.. rst-class:: classref-item-separator
----
.. _class_InterpolatedCamera_property_speed:
.. rst-class:: classref-property
:ref:`float<class_float>` **speed** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_speed** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_speed** **(** **)**
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
.. rst-class:: classref-item-separator
----
.. _class_InterpolatedCamera_property_target:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **target** = ``NodePath("")``
.. rst-class:: classref-property-setget
- void **set_target_path** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_target_path** **(** **)**
The target's :ref:`NodePath<class_NodePath>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_InterpolatedCamera_method_set_target:
.. rst-class:: classref-method
void **set_target** **(** :ref:`Object<class_Object>` target **)**
Sets the node to move toward and orient with.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`