88 lines
3.1 KiB
Text
88 lines
3.1 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/LightOccluder2D.xml.
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.. _class_LightOccluder2D:
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LightOccluder2D
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===============
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Occludes light cast by a Light2D, casting shadows.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/2d/2d_lights_and_shadows`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------------------+--------------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`light_mask<class_LightOccluder2D_property_light_mask>` | ``1`` |
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+---------------------------------------------------+--------------------------------------------------------------+-------+
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| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
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+---------------------------------------------------+--------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_LightOccluder2D_property_light_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **light_mask** = ``1``
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.. rst-class:: classref-property-setget
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- void **set_occluder_light_mask** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)**
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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.. rst-class:: classref-item-separator
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----
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.. _class_LightOccluder2D_property_occluder:
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.. rst-class:: classref-property
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:ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
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.. rst-class:: classref-property-setget
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- void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` value **)**
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- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder_polygon** **(** **)**
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The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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