virtualx-engine-docs/_sources/classes/class_lightoccluder2d.rst.txt

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/LightOccluder2D.xml.
.. _class_LightOccluder2D:
LightOccluder2D
===============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Occludes light cast by a Light2D, casting shadows.
.. rst-class:: classref-introduction-group
Description
-----------
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`../tutorials/2d/2d_lights_and_shadows`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`light_mask<class_LightOccluder2D_property_light_mask>` | ``1`` |
+---------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
+---------------------------------------------------+--------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_LightOccluder2D_property_light_mask:
.. rst-class:: classref-property
:ref:`int<class_int>` **light_mask** = ``1``
.. rst-class:: classref-property-setget
- void **set_occluder_light_mask** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)**
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
.. rst-class:: classref-item-separator
----
.. _class_LightOccluder2D_property_occluder:
.. rst-class:: classref-property
:ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
.. rst-class:: classref-property-setget
- void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` value **)**
- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder_polygon** **(** **)**
The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`