126 lines
4.2 KiB
Text
126 lines
4.2 KiB
Text
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/MeshInstance2D.xml.
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.. _class_MeshInstance2D:
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MeshInstance2D
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==============
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D. A **MeshInstance2D** can be automatically created from an existing :ref:`Sprite<class_Sprite>` via a tool in the editor toolbar. Select the :ref:`Sprite<class_Sprite>` node, then choose **Sprite > Convert to MeshInstance2D** at the top of the 2D editor viewport.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/2d/2d_meshes`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+-------------------------------------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance2D_property_mesh>` |
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+-------------------------------+-------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`normal_map<class_MeshInstance2D_property_normal_map>` |
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+-------------------------------+-------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_MeshInstance2D_property_texture>` |
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+-------------------------------+-------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_MeshInstance2D_signal_texture_changed:
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.. rst-class:: classref-signal
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**texture_changed** **(** **)**
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Emitted when the :ref:`texture<class_MeshInstance2D_property_texture>` is changed.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_MeshInstance2D_property_mesh:
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.. rst-class:: classref-property
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:ref:`Mesh<class_Mesh>` **mesh**
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.. rst-class:: classref-property-setget
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- void **set_mesh** **(** :ref:`Mesh<class_Mesh>` value **)**
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- :ref:`Mesh<class_Mesh>` **get_mesh** **(** **)**
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The :ref:`Mesh<class_Mesh>` that will be drawn by the **MeshInstance2D**.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance2D_property_normal_map:
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.. rst-class:: classref-property
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:ref:`Texture<class_Texture>` **normal_map**
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.. rst-class:: classref-property-setget
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- void **set_normal_map** **(** :ref:`Texture<class_Texture>` value **)**
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- :ref:`Texture<class_Texture>` **get_normal_map** **(** **)**
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The normal map that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`.
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\ **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance2D_property_texture:
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.. rst-class:: classref-property
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:ref:`Texture<class_Texture>` **texture**
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.. rst-class:: classref-property-setget
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- void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
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- :ref:`Texture<class_Texture>` **get_texture** **(** **)**
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The :ref:`Texture<class_Texture>` that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`. Can be accessed as ``TEXTURE`` in CanvasItem shader.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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